< Equipment(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Hands |
Damage |
Critical |
Type |
Special |
Cost |
Weight
|
light misc |
1d6 |
x2 |
P |
— |
50 gp |
+10 lbs.
|
You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack.
Benefit: You can make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.
Note: If you are not proficient with martial weapons, you take a –4 penalty on grapple checks when you try to use armor spikes.
An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
Training Feats: No results
🛈 Admin Notes
- Category: Weapons
- SubCategory: Misc
- Shops: armorsmith,armorer
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.