Animal Allies
Main > Feats |
Some feats and abilities reference animal allies.
Your animal companions, familiars, tame creatures, and any creature actively serving as your mount with an Intelligence score of 2 or less are considered your animal allies.
Animal allies always act on your initiative.
Also see Animal Tamer Style and Ride Style.
Animal Allies Feats
Feat Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Animal Accomplish | Combat • Ride • Tame | — | Your animal ally may aid your combat maneuvers. |
Animal Bodyguard | Combat • Ride • Tame | — | You and your animal ally may aid each other's AC. |
Animal Doubleteam | Combat • Ride • Tame | — | Make a free attack against an enemy when your animal ally succeeds on a combat maneuver. |
Coordinated Animal Attack | Combat • Ride • Tame | — | Your animal ally may attack when you do. |
Faithful Friend | Combat • Ride • Tame | — | Increase aid bonus by 1 from you or your animal ally. |
Focusing Connection | Combat • Ride • Tame | — | Regain martial focus by touching your animal ally. |
Lookout | Combat • Ride • Tame | — | Share your Perception checks with your animal allies. |
Steady Handler | Combat • Ride • Tame | — | Expend martial focus to take 15 on an Animal Ken checks. |
Advanced Animal Allies Feats
Feat Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Call Beast | Combat • Ride • Tame | — | Call your animal ally from up to 1 mile per rank in Animal Ken. |
Animal Accomplish[edit]
(Combat, Ride, Tame)
Prerequisites: —
Benefit: While within the threatened area of an animal ally, when you or the animal ally performs a combat maneuver, the other may make an aid another check to boost the combat maneuver check as an immediate action.
Animal Bodyguard[edit]
(Combat, Ride, Tame)
Prerequisites: —
Benefit: While within the threatened area of an animal ally, when you or the animal ally is targeted by an attack, the other may make an aid another check to boost AC as an immediate action.
Animal Doubleteam[edit]
(Combat, Ride, Tame)
Prerequisites: —
Benefit: When one of your animal allies succeeds on a combat maneuver, the target counts as Compromised to you.
Call Beast[edit]
(Combat, Ride, Tame)
Prerequisites: —
Benefit: As a swift action, you may call all of your animal allies to your side. They must be within 1 mile per rank in Animal Ken and come at their best speed, avoiding apparent hazards and danger to the best of their ability. This movement takes place using the creature’s normal actions on its turn.
Coordinated Animal Attack[edit]
(Combat, Ride, Tame)
Prerequisites: —
Action: swift action
Benefit: When you use the attack action to attack, one of your animal allies may also attack your target with a single natural weapon it possesses as a joint swift action.
If both you and the animal ally successfully deal damage with these attacks, the animal ally may immediately move 5 ft. as a free action. This movement does not trigger reactions.
Faithful Friend[edit]
(Combat, Ride, Tame)
Prerequisites: —
Benefit: Any time you use the aid another action to benefit an animal ally or an animal ally uses the aid another action to benefit you, the aid another bonus increases by 1.
Focusing Connection[edit]
(Combat, Ride, Tame)
Prerequisites: —
Benefit: You may make physical contact with one animal ally within your natural reach as a move action, regaining your martial focus and giving that animal ally a +1 bonus to all saving throws for 1 round.
Lookout[edit]
(Combat, Ride, Tame)
Prerequisites: —
Benefit: When within close range (25 ft. + 5 ft. per 2 ranks in Animal Ken) of any animal allies, when making a Perception check, you and the animal allies may share the result of the check of the creature with the highest result.
Steady Handler[edit]
(Combat, Ride, Tame)
Prerequisites: —
Benefit: When making a Animal Ken skill check to handle or push a tame creature or while mounted on an animal ally, you may expend your martial focus as a free action to take 15 on the check, even if rushed or threatened.