Magic Items/Gear/Ring
Main > Magic Items |
Item | Price | Weight |
---|---|---|
Tinder Ring | 36 gp | — |
Ring of Languages I | 50 gp | — |
Ring of Aptitude, Lesser | 100 gp | — |
Ring of Languages II | 200 gp | — |
Ring of Avoidance, Lesser | 350 gp | — |
Ring of Determination, Lesser | 350 gp | — |
Ring of Stoutness, Lesser | 350 gp | — |
Ring of Aptitude | 400 gp | — |
Ring of Languages III | 450 gp | — |
Ring of Recovery | 450 gp | — |
Sundial Ring | 450 gp | — |
Ring of Smoke | 720 gp | — |
Ring of Languages IV | 800 gp | — |
Brightmote Ring | 900 gp | — |
Medicinal Ring | 900 gp | — |
Ring of Aptitude, Greater | 900 gp | — |
Ring of Clotting | 900 gp | — |
Ring of Clotting | 900 gp | — |
Ring of the North Star | 900 gp | — |
Scholar's Ring | 900 gp | — |
Ring of Comfort | 1,250 gp | — |
Ring of Languages V | 1,250 gp | — |
Undertaker's Ring | 1,250 gp | — |
Ring of Avoidance | 1,350 gp | — |
Ring of Determination | 1,350 gp | — |
Ring of Stoutness | 1,350 gp | — |
Ring of Aptitude, Great | 1,600 gp | — |
Mind-Shielding Ring | 1,800 gp | 0.5 lb. |
Ring of Canine Control | 1,800 gp | — |
Ring of Languages VI | 1,800 gp | — |
Ring of Rainment | 1,800 gp | — |
Item | Price | Weight |
---|---|---|
Aegis Ring | 2,000 gp | 1 lb. |
Ring of Vigor | 2,000 gp | — |
Ring of Clarity | 2,500 gp | — |
Ring of Warning | 2,500 gp | — |
Ring of Shielding | 3,500 gp | 1 lb. |
Aegis Ring
Extremely popular among adventurers for its protective qualities, this smooth iron ring is decorated with the symbol of a suit of armor on one side and a shield on the other.
Brightmote Ring
A brightmote ring can be activated as a standard action, creating a glowing mote of light as bright as a torch. The light moves as directed by the wearer (no concentration needed), though it must stay within 110 feet of the ring wearer. The light lasts until it exceeds this range, or is dispelled by the ring wearer (a free action).
Medicinal Ring
This heavy iron ring is covered with simple etchings of entwined, winged snakes.
Mind-Shielding Ring
Once per day, you can activate this ring as a standard action to gain a +2 morale bonus to saving throws made against mind-affecting effects.
This bonus lasts for up to 2 rounds, but ends as soon as you attempt a saving throw against such an effect, regardless of the success.
Ring of Aptitude
These simple steel rings grant a +2 competence bonus to one skill.
Ring of Aptitude, Great
These simple steel rings grant a +4 competence bonus to one skill.
Ring of Aptitude, Greater
These simple steel rings grant a +3 competence bonus to one skill.
Ring of Aptitude, Lesser
These simple steel rings grant a +1 competence bonus to one skill.
Ring of Avoidance
Rings of avoidance are thin wires that must be wrapped around the wearer’s finger.
Ring of Avoidance, Lesser
Rings of avoidance are thin wires that must be wrapped around the wearer’s finger. Anyone wearing such a ring gains a +1 resistance bonus to all Reflex saves.
Ring of Canine Control
A ring of canine control charm dogs, wolves, dire wolves, foxes, and similar canine animals on command.
The animal regard you as its trusted friend, though it might consider your allies differently.
The ring does not enable you to control the charmed animal as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) The magic of the ring allows the animal to understand these spoken orders.
Any act by you or your apparent allies that threatens the charmed animal breaks the spell.
The Will save DC against this effect is 11 + the wearer’s Cha modifier. If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
(Similar rings attuned to felines, serpents, whales, equines or similar single category also exist, but make up only 10% of all such rings.)
Ring of Clarity
This crystal ring is actually somewhat difficult to see. A DC 20 Perception check is required to notice it on someone’s finger.
Once per day, it allows the wearer to take 10 on a concentration check, even if they are threatened. When used, the ring turns opaque grey-pink until it is ready to be used again.
Ring of Clotting
Rings of clotting are always either bright red metal, or simple silver with a red gem cut in the form of a simple cross. At the end of the wearer's turn, the ring of clotting automatically stops any bleeding if the the wearer of the ring has 0 or less hit points.
Ring of Clotting
Rings of clotting are always either bright red metal, or simple silver with a red gem cut in the form of a simple cross. At the end of the wearer's turn, the ring of clotting automatically stops any bleeding if the the wearer of the ring has 0 or less hit points.
Ring of Comfort
This remarkable bit of jewelry creates a sense of comfort in the wearer, granting some benefits when resisting situations of discomfort or fatigue.
The wearer receives a +1 bonus to the following checks and saves: Swim checks made to resist nonlethal damage; Constitution checks made to continue running, to avoid nonlethal damage from a forced march, to hold your breath, or to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments or resist damage from suffocation.
Ring of Determination
This simple band of iron has a plain exterior, but the inner surface is carved with runes.
Ring of Determination, Lesser
This simple band of iron has a plain exterior, but the inner surface is carved with runes.
Ring of Languages I
Written on the inside of each ring is the name of the language that a ring grants proficiency in, inscribed in its own native alphabet.
A ring of languages must be worn for a week to grant its benefit, and if removed must be worn for another week before it functions again.
Ring of Languages II
Written on the inside of each ring is the name of the language that a ring grants proficiency in, inscribed in its own native alphabet.
A ring of languages must be worn for a week to grant its benefit, and if removed must be worn for another week before it functions again.
Ring of Languages III
Written on the inside of each ring is the name of the language that a ring grants proficiency in, inscribed in its own native alphabet.
A ring of languages must be worn for a week to grant its benefit, and if removed must be worn for another week before it functions again.
Ring of Languages IV
Written on the inside of each ring is the name of the language that a ring grants proficiency in, inscribed in its own native alphabet.
A ring of languages must be worn for a week to grant its benefit, and if removed must be worn for another week before it functions again.
Ring of Languages V
Written on the inside of each ring is the name of the language that a ring grants proficiency in, inscribed in its own native alphabet.
A ring of languages must be worn for a week to grant its benefit, and if removed must be worn for another week before it functions again.
Ring of Languages VI
Written on the inside of each ring is the name of the language that a ring grants proficiency in, inscribed in its own native alphabet.
A ring of languages must be worn for a week to grant its benefit, and if removed must be worn for another week before it functions again.
Ring of Rainment
A character wearing a ring of rainment may change his clothing to be of any style and type he wishes, including cleric’s vestments, or an artisan’s, cold weather, courtier’s, entertainer’s, explorer’s, monk’s, noble’s, peasant’s, royal, scholar’s or traveler’s outfit.
Jewelry and similar non-clothing items are not added or changed, but the style, cut, color and decoration of the clothes is entirely at the will of the ring’s wearer.
If an item is put in a pocket that ceases to exist, it falls to the ground.
Though this does not add any bonus to a character making a Disguise check, it may prevent the character from taking any penalties.
Ring of Recovery
A character wearing a ring of recovery heals hit points naturally as if he were two levels higher.
Thus the character recovers two additional hit points after a night’s rest, two additional points of nonlethal damage per hour, and if the Heal skill is successfully used to treat deadly wounds the character recovers two additional hit points. If the character gets 24 hours of bed rest, he gains 4 additional hit points.
Ring of Shielding
A lender silver ring often used by those with money to spare and a need to wear more magical items.
Ring of Smoke
When the wearer speaks its command word, a ring of smoke produces enough thick, opaque smoke to fill a 10-foot cube.
The smoke obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment. Creatures farther away have total concealment.
Once produced the smoke is mundane, and dissipates normally in 1 minute. A moderate wind (11+ mph) or stronger disperses the smoke in 4 rounds.
The ring does not function underwater.
Ring of Stoutness
These tight-fitting leather bands are either plain brown or black, stretching slightly for a good fit on any size finger.
Ring of Stoutness, Lesser
These tight-fitting leather bands are either plain brown or black, stretching slightly for a good fit on any size finger.
Ring of the North Star
A ring of the north star always has a single quartz gem mounted in a square setting.
Ring of Vigor
These useful rings are generally heavy bands of gold, and are often carried by arcane spellcasters when out adventuring.
Ring of Warning
A ring of warning is always a heavy metal band with a cat’s eye set in a square mounting.
However, an unseen attacker still gains all the normal bonuses for ranged attacks.
Scholar's Ring
These simple rings are generally made from gold wire and greenish glass in the rough image of a tiny pair of spectacles.
Sundial Ring
A sundial ring has a small golden sundial worked onto its face, which moves to show the correct time regardless of lighting conditions.
Tinder Ring
This small, wooden ring ignites a tiny flame when struck against a rough surface.
Undertaker's Ring
An undertaker’s ring is a small black band marked with holy symbols (generally to gods of guardianship of the dead). It is generally carried by priests who deal with burials and patrolling graveyards.