Silence

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Main > Feats > Magic Schools > Illusion School > Silence

(Arcane, Illusion)


Prerequisites: Trickster

Benefit: You gain the following two abilities:

Silence Creature

glamer, phantasm

As a standard action, you may spend a spell point to place an effect on a creature within close range. Creatures that would be able to hear sound from the creature are affected by a phantasm that instead makes them hear nothing.

Silence Area

phantasm

As a standard action, you may spend a spell point to place an effect on an area within close range. Creatures that would be able to hear sound from within the area are affected by a phantasm that instead makes them hear nothing. The area of effect is the same size as what you can make with an Illusion.

Creatures in an area of silence (that have not succeeded on their saving throw against the phantasm) are immune to sonic or language-based attacks, spells, and effects.

Sound is still created, so creatures that succeed on their saving throw against the phantasm (following the standard rules for phantasms) can still hear the sound, and verbal spell components still function.

Creatures that cannot be heard gain a +4 bonus to Stealth checks (or automatically succeed at Stealth checks against creatures that are unable to see them).

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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