Feats/Death School/Ghost Strike

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Main > Feats > Death School > Ghost Strike

As a standard action, you may make a ghost strike, summoning negative energy and throwing it at a target within Medium range as a ranged touch attack. A ghost strike is considered a negative energy death effect, and as such has no effect on undead, constructs, elementals, and other creatures immune to such things (although some talents provide exceptions). Ghost strike effects do not stack with themselves. Some Death feats provide you with additional types of ghost strikes.

You gain the following ghost strike when you gain Necromancer:

Exhausting strike: The subject of your ghost strike becomes fatigued for 1 round per caster level (Fortitude negates). You may spend a spell point to increases this effect to making the target exhausted for 1 minute per caster level (Fortitude negates). On a successful save, the target is still fatigued for 1 round. Unlike regular fatigue and exhaustion, these conditions end as soon as the duration expires.

Ghost Strike Feats Feats

Name Categories Prerequisites Benefit
Necromancer Arcane Death School You can reanimate the dead and make ranged negative energy attacks.

Ghost Strike Feats Drawback Feats

Name Categories Prerequisites Benefit
Necromantic Limit Necromancer Lose the ability to Ghost Strike or Reanimate