Feats/Enhancement School/Enhance
Main > Feats |
As a standard action, you may enhance a creature or object within Close range for as long as you concentrate. You may always spend a spell point to allow an enhancement to continue for 1 minute per caster level without concentration.
If targeting a creature or intelligent item that doesn’t want to be enhanced (or an item in a creature’s possession that doesn’t want their item enhanced), the target is allowed a Will save (DC 10 + 1/2 caster level + casting ability modifier) to negate the effect.
You gain the following enhancement when you gain Enhancer:
Enhance Equipment: You may enhance a weapon, suit of armor, or shield, granting it a +1 enhancement bonus. This bonus increases to +2 at caster level 5. This does not stack with any enhancement bonus already possessed by the item.
Enhance Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Enhancer | Arcane • Enhancement • School | — | Gain the ability to grant equipment an enhancement bonus. |