Feats/Enhancement School/Enhance

From Epic Paths
< Feats‎ | Enhancement School
Revision as of 11:54, 22 January 2022 by Admin (talk | contribs) (Created page with "{{BreadCrumbs|Feats,Feats/Enhancement School,Feats/Enhancer}} <onlyinclude>As a standard action, you may enhance a creature or object within Close range for as long as you co...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Main > Feats > Enhancement School > Enhancer > Enhance

As a standard action, you may enhance a creature or object within Close range for as long as you concentrate. You may always spend a spell point to allow an enhancement to continue for 1 minute per caster level without concentration.

If targeting a creature or intelligent item that doesn’t want to be enhanced (or an item in a creature’s possession that doesn’t want their item enhanced), the target is allowed a Will save (DC 10 + 1/2 caster level + casting ability modifier) to negate the effect.

You gain the following enhancement when you gain Enhancer:

Enhance Equipment: You may enhance a weapon, suit of armor, or shield, granting it a +1 enhancement bonus. This bonus increases to +2 at caster level 5. This does not stack with any enhancement bonus already possessed by the item.

Enhance Feats

Name Categories Prerequisites Benefit
Enhancer Arcane Enhancement School Gain the ability to grant equipment an enhancement bonus.