Conjurer

From Epic Paths
< Feats
Revision as of 23:17, 22 January 2022 by Admin (talk | contribs) (Created page with "{{Feat |Name=Conjurer |Advanced=No |Drawback=No |Fluff=You have made contracts with outsiders, calling them to your side when you are in need. |MainCategory=Conjuration School...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Main > Feats > Magic Schools > Conjuration School > Conjurer

(Arcane, Conjuration, School)


You have made contracts with outsiders, calling them to your side when you are in need.

Benefit: You gain the following ability:

Reanimate

As a standard action, you may spend a spell point to summon a creature you have made a contract with (called a companion) causing it to appear in an adjacent square, ready to act on your following turn. You must concentrate to maintain the companion’s presence, but may always spend an additional spell point to allow the summoned creature to remain for 1 minute per caster level without concentration.

Companions can take many forms; a caster could contract with sympathetic angels or demons, elemental spirits, or primordial beings only given form after the contract is made. Thus, a companion could have the form of a knight in armor, a demonic dog, a flying anthropomorphic cat, or indeed virtually any other form. You cannot choose a companion with the exact same appearance as another creature.

See the Summon rules for more details.

Your also gain the following forms:

Biped Base Form

Size Medium; Speed 30 ft.; Hit Dice d10; AC +2 natural armor; Saves Fort (good), Ref (bad), Will (good); Attack 2 slams (1d4); Ability Scores Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11

Bipeds are usually humanoids, and begin with 2 legs, 2 arms, and a head.

Quadruped Base Form

Size Medium; Speed 40 ft.; Hit Dice d10; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11

Quadrupeds are usually beasts, and begin with 4 legs and a head.

Serpentine Base Form

Size Medium; Speed 20 ft.; Hit Dice d10; AC +4 natural armor; Saves Fort (bad), Ref (good), Will (good); Attack bite (1d6), tail slap (1d6); Ability Scores Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11

Serpentine creatures are snakes, fish, and other elongated creatures. They begin with a head, but no arms or legs.

You automatically gain a single companion of your choice.

If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the casting and spell pool class features.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Error 1055: Expression #1 of ORDER BY clause is not in GROUP BY clause and contains nonaggregated column 'my_wiki.cargo__OGLEntries__Open_Game_Content._rowID' which is not functionally dependent on columns in GROUP BY clause; this is incompatible with sql_mode=only_full_group_by (localhost)

Function: CargoSQLQuery::run Query: SELECT `cargo__OGLEntries__Open_Game_Content`.`_value` AS `Open Game Content` FROM `cargo__OGLEntries` LEFT OUTER JOIN `cargo__OGLEntries__Open_Game_Content` ON ((`cargo__OGLEntries`.`_ID`=`cargo__OGLEntries__Open_Game_Content`.`_rowID`)) WHERE Tag = "SoP" GROUP BY `cargo__OGLEntries__Open_Game_Content`.`_value` ORDER BY `_rowID` LIMIT 100

Open Gaming Content On This Page From:

System Reference Document

Pathfinder RPG Core Rulebook

Spheres of Power