Thieves’ Strap

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Main > Magic Items > Gear > Belt > Thieves’ Strap
Slot Cost Weight Aura CL Rarity
belt 2,000 gp 1 lb. faint Protection 3 rare

This worn-looking leather belt has no buckle or ornamentation. Though it seems ready to fall apart, in truth it is sturdy and strong. Lacking any fastener, it must be tied around your waist, but the knot automatically tightens for a snug fit.

Any one item attached to or tucked into the thieves’ strap while you wear it is invisible to divination spells, as if an obscure object spell had been cast on it. While an item is under this effect, the belt itself is similarly invisible to divination spells. The effect remains in place only as long at the item is firmly attached to or tucked into the strap, and only one item at a time can be affected.

Construction Requirements
Infuse Item, Abjurer; Cost 1,000 gp

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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Open Gaming Content On This Page From:

System Reference Document

Pathfinder RPG Core Rulebook

Loot 4 Less 8 - Belt One On

Spheres of Power