Basic Wand
Main > Magic Items |
Slot | Cost | Weight | Aura | CL | Rarity |
---|---|---|---|---|---|
implement | 1,000 gp | 2 lb. | faint any | 2 | uncommon |
Basic wands are among the simplest forms of spell engine available and grant access to any one school at CL 2nd; schools with bonus feat choices (such as Geomancy) only have one of these bonus feats.
Most of these spell engines are referred to by the sphere they contain, such as basic destruction wand.
While still a little too expensive for most first-time adventurers, these are often put up on display for people who come in with pockets flush from their first big haul of treasure.
Basic Destruction, Protection, Telekinesis, and Warp spell engines are particularly popular. Spell engines normally require knowledge of the base sphere to use, and anyone who knows a basic school probably does not need this item, so activating a basic wand typically requires a DC 20 Use Magic Device check.
Spell Point Pool: 1 SP
Infuse Item, any one school feat; Cost 500 gp
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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Treasures of the Spheres