Arcane
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Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Abjurer | Arcane, Protection, School | — | Gain the ability to create barriers or deflecting aegis. |
Battle Mage | Arcane, Destruction, School | — | Gain the ability to create destructive blasts. |
Careful Caster | Arcane, Wild Magic | Casting class feature | Reduce wild magic chance by increasing casting time. |
Classic Substances | Arcane, Creation | Creator | Create glass, water, stone and metal and more. |
Combat Casting | Arcane | — | Don’t make concentration checks for violent movement, gain a +2 bonus on concentration checks. |
Command | Arcane, Mind | — | Directly control another creature’s body. |
Complex Illusion | Arcane, Illusion | Trickster | Split your illusions into multiple distinct creature or objects. |
Conjurer | Arcane, Conjuration, School | — | You can reanimate the dead and make ranged negative energy attacks. |
Counterspell | Arcane | Casting class feature, 3rd caster level or higher | Counter magic with your own magical abilities. |
Creator | Arcane, Creation, School | — | Gain the ability to alter, create and destroy matter. |
Daylight | Arcane, Illusion | Trickster | Add light to your illusions. |
Decoy | Arcane, Illusion | Trickster | Create one or more illusionary decoys to distract enemies. |
Earth Geomancy | Arcane, Geomancy | Geomancer | Gain the ability to manipulate earth. |
Empowered Reanimate | Arcane, Death | Necromancer | All creatures you reanimate gain +4 Strength and Dexterity. |
Enhancer | Arcane, Enhancement, School | — | Gain the ability to grant equipment an enhancement bonus. |
Enlarged Illusion | Arcane, Illusion | Trickster | Increase your illusion’s maximum size by one size category. |
Enthral | Arcane, Mind | — | Cause a creature to regard you as its friend. |
Expanded Charm | Arcane, Mind | — | Your charms may affect any creature with a mind. |
Explosive Orb | Arcane, Blast Shape, Destruction | Battle Mage | Shape your destructive blasts into a burst effect |
Extra Spell Points | Arcane | — | Your spell pool total increases by 2. |
Fire Geomancy | Arcane, Geomancy | Geomancer | Gain the ability to manipulate fire. |
Forge | Arcane, Creation | Creator | Gain the ability to change the shape of items. |
Geomancer | Arcane, Geomancy, School | — | Gain the ability to manipulate an element, chosen from Earth, Fire, Metal, Plant or Water. |
Group Charm | Arcane, Mind | — | Your charms may affect multiple creatures. |
Illusionary Disguise | Arcane, Illusion | Trickster | Make a creature and object appear as something or someone else |
Illusionary Odor | Arcane, Illusion, Sensory | Trickster | Add smell and taste to your illusions. |
Illusionary Sound | Arcane, Illusion, Sensory | Trickster | Add sound to your illusions. |
Illusionary Touch | Arcane, Illusion, Sensory | Trickster | Add feeling of touch or pain to your illusions. |
Infuse Item | Arcane, Item Creation | Caster level 1st, Store Spell | Infuse armors, rings, shield, weapons and other items with permanent magic. |
Inspired Surge | Arcane, Wild Magic | Casting class feature | Increase wild magic chance by 100% to add a feat to a magical effect. |
Kinetomancer | Arcane, Force, School | — | Gain the ability to lift and move objects through magic. |
Larger Creation | Arcane, Creation | Creator | Double the size of the objects you can alter or create. |
Lingering Illusion | Arcane, Illusion | Trickster | Maintain an illusion without concentration. |
Manipulate Aura | Arcane, Illusion | Trickster | Change or hide a creature or object’s magical aura. |
Mentalist | Arcane, Mind, School | — | Gain the ability to cast charms. |
Metal Geomancy | Arcane, Geomancy | Geomancer | Gain the ability to manipulate metal. |
Necromancer | Arcane, Death, School | — | You can reanimate the dead and make ranged negative energy attacks. |
Obscure Senses | Arcane, Illusion | Trickster | Make creatures and objects harder to see. |
Plant Geomancy | Arcane, Geomancy | Geomancer | Gain the ability to manipulate plants. |
Powerful Charm | Arcane, Mind | — | Gain ability to cast Powerful charms. |
Ranged Illusion | Arcane, Illusion | Trickster | Increase the distance by which you may manifest an illusion or trick. |
Ranged Mind | Arcane, Mind | — | Increase the range you may charm targets by 1 step. |
Shapeshifter | Alteration, Arcane, School | — | You gain the power to shapeshift yourself and others. |
Silence | Arcane, Illusion | Trickster | Suppress the ability to make noise. |
Store Spell | Arcane, Item Creation | Caster level 1st | Create magic scrolls and potions. |
Subtlety | Arcane, Mind | — | Your targets may not notice failed charm attempts. |
Thunder Blast | Arcane, Blast Type, Destruction | Battle Mage | You can deafen enemies with your sonic blasts |
Trickster | Arcane, Illusion, School | — | You can create simple silent illusions. |
Vivomancer | Arcane, Life, School | — | Gain the ability to cure and invigorate creatures. |
War Mage | Arcane, School, War | — | Gain the ability to create magical totems. |
Water Geomancy | Arcane, Geomancy | Geomancer | Gain the ability to manipulate water. |
Advanced Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Permanent Image | Arcane, Illusion | 10th caster level or higher, Trickster, Lingering Illusion | Make your illusions permanent. |