Feats/Death School/Reanimate
Main > Feats |
As a standard action, you may touch an intact dead body and spend a spell point to reanimate it as a zombie or skeleton (depending on the composition of the body in question) for 1 minute per caster level.
This creature gains the zombie or skeleton template and obeys your commands, although only simple commands such as “go”, “stay”, “attack”, or “guard” are understandable. A reanimated body cannot speak and has no knowledge or ability to think and so cannot answer questions or reveal anything it knew in life.
When the duration expires, the body collapses until reanimated again. It does not regain hit pints between reanimations. If reduced to 0 hp, the body collapses and is destroyed; it cannot be reanimated again.
You may have a total number of reanimated creatures active at any one time whose combined Hit Dice does not exceed twice your caster level. If you attempt to reanimate a creature that would push your total beyond this limit, your reanimated creatures cease to be reanimated sequentially from oldest to newest until the Hit Dice total is low enough to permit the new reanimated creature. You cannot reanimate a creature with more Hit Dice than twice your caster level, and creatures with more than 20 racial Hit Dice can never become skeletons or zombies.
Reanimate Feats Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Empowered Reanimate | Arcane • Death | Necromancer | All creatures you reanimate gain +4 Strength and Dexterity. |
Necromancer | Arcane • Death • School | — | You can reanimate the dead and make ranged negative energy attacks. |
Reanimate Feats Drawback Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Necromantic Limit | Necromancer | Lose the ability to Ghost Strike or Reanimate |