Page values for "Equipment/Bear Trap"
"Equipment_Items" values
1 row is stored for this pageName | Bear Trap |
Advanced | No |
Variant | No |
Category | Survival |
SubCategory | Hunting |
Shop | Adventurer Store • Blacksmith • Hunter • Mechanist |
Description | Although intended for trapping large animals, bear traps work as well for trapping humanoids or monsters. The hinged jaws of the trap are attached to a chain, which in turn is secured to a spike driven into the ground to ensure that the victim cannot simply crawl away. Prying open the jaws or pulling the spike from the ground requires a DC 20 Strength check. Type mechanical; Perception DC 15; Disable Device DC 20 Trigger location; Reset manual Effects Sharp jaws (atk +10 melee 2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a DC 20 Disable Device check, DC 22 Escape Artist check, or DC 26 Strength check. |
CostGp | 0.0 |
Cost | 50 gp |
Weight | 2 lbs. |
OGL | UE |