Page values for "Feats/Command"
"Feats" values
1 row is stored for this pageName | Command |
Advanced | No |
Drawback | No |
MainCategory | Mind School |
SubCategories | Arcane •Mind |
Keywords | Charm |
Prereq | — |
Short | Directly control another creature’s body. |
Benefit | You gain the following charm: CommandYou may directly control another creature’s body. Lesser Charm: You may force the target to perform one move, swift, or free action of your choice on its next turn (Will negates). This could include yelling loudly, falling to the ground, dropping its weapon, or moving in a generalized direction (away, toward, left, right, etc.) For the purpose of this talent, standing still is a free action. The target cannot use its other actions on that turn to undo the effect of this lesser charm (pick up a dropped weapon, move back to its old square, stand up if it fell down, etc.). Greater Charm: You take control of the target for as long as you concentrate, to a maximum of 1 round per caster level. (Will negates). The target is allowed a new saving throw as a free action each round at the end of its turn to throw off this control. Other than verbal actions, the target cannot perform an action of its own choice on its turn. While under your control, the target mentally fights you, and so can only be made to perform a single move action or standard action each round. The creature can move up to its speed and attack in the same round as a charge action. While you may command a target to use an item or perform magic, this does not grant you knowledge of the target’s magical abilities or inventory. While you can command a creature to stand still and take no action, you cannot command a creature to become helpless or give up its Dex bonus to AC. Powerful Charm: This is the same as the Command greater charm, except the target is not limited to a single standard action or move action each round. |