Page values for "Feats/Enhancer"
"Feats" values
1 row is stored for this pageName | Enhancer |
Advanced | No |
Drawback | No |
Fluff | You may place enhancements on creatures and objects, altering their properties. |
MainCategory | Enhancement School |
SubCategories | Arcane •Enhancement •School |
Keywords | Enhance |
Prereq | — |
Short | Gain the ability to grant equipment an enhancement bonus. |
Benefit | You gain the following ability: EnhanceAs a standard action, you may enhance a creature or object within Close range for as long as you concentrate. You may always spend a spell point to allow an enhancement to continue for 1 minute per caster level without concentration. If targeting a creature or intelligent item that doesn’t want to be enhanced (or an item in a creature’s possession that doesn’t want their item enhanced), the target is allowed a Will save (DC 10 + 1/2 caster level + casting ability modifier) to negate the effect. You gain the following enhancement when you gain Enhancer: Enhance Equipment: You may enhance a weapon, suit of armor, or shield, granting it a +1 enhancement bonus. This bonus increases to +2 at caster level 5. This does not stack with any enhancement bonus already possessed by the item. If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the casting and spell pool class features. |