Page values for "Feats/Geomancer"

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"Feats" values

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NameGeomancer
AdvancedNo
DrawbackNo
FluffYou can command the very terrain to do your bidding.
MainCategoryGeomancy School
SubCategories

Arcane

Geomancy

School

KeywordsEarth Fire Metal Plant Water
Prereq

Short

Gain the ability to manipulate an element, chosen from Earth, Fire, Metal, Plant or Water.

Benefit

You gain the following ability:

Geomancing

As a standard action, you may command terrain and natural effects to act on your behalf. The effect produced depends on the environmental aspect targeted.

Each effect must be centered or targeted within Close range.

Geomancing abilties come in two forms: instantaneous and concentration. Instantaneous effects have no duration, while concentration effects persist as long as the caster concentrates. The caster may always spend a spell point as a free action to allow the effect to continue for 1 round per caster level without the need for concentration.

You gain these effects from subfeats of the geomancy school.

In addition, you immediately gain one of the following feats as a bonus feat: Earth Geomancy, Fire Geomancy, Metal Geomancy, Plant Geomancy, or Water Geomancy

If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the casting and spell pool class features.