Page values for "Feats/Open Hand"

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"Feats" values

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NameOpen Hand
AdvancedNo
DrawbackNo
FluffMasters of unarmed combat, Open Hand practitioners are known for their varied styles and unorthodox combat technique.
MainCategoryOpen Hand Style
SubCategories

Combat

Unarmed Combatant

KeywordsGrapple Trip
Prereq

Short

Becomes an unarmed combatant and trip opponents as a move action.

Benefit

You gain the ability to gain and expend martial focus, and you gain the following two abilities.

Sweep

You may attempt a trained Trip combat maneuver with a -2 penalty as a move action, although you may not use a manufactured weapon to make this trip attempt.


Unarmed Combatant

If you possess an Unarmed Combatant feat you are considered to be armed even when unarmed — you do not become compromised when you attack foes while unarmed. You also deal additional damage with their unarmed strikes based on the total number of unarmed combatant feats they possess, as shown in the following table.

# Unarmed
Combatant Feats
Damage
(Small
Size)
Damage
(Medium
Size)
Damage
(Large
Size)
1-3 feats 1d3 1d4 1d6
4-7 feats 1d4 1d6 1d8
8-11 feats 1d6 1d8 2d6
12-15 feats 1d8 2d6 3d6
16-19 feats 2d6 2d8 3d8
20+ feats 2d8 2d10 4d8

Practitioners from a class that already grants an unarmed damage progression, such as the brawler or monk, may treat their unarmed strike as one size category larger if they have 3 or more unarmed combatant feats, but receive no further benefits.

Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

You are trained in the Grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.