Page values for "Feats/Scout"
"Feats" values
1 row is stored for this pageName | Scout |
Advanced | No |
Drawback | No |
Fluff | Training in the Scout sphere teaches you how to hide from danger, identify potential threats and hazards, track opponents through almost any environment, and identify a creature’s key weaknesses. |
MainCategory | Scout Style |
SubCategories | Combat |
Prereq | — |
Short | Gain the ability to identify a creature’s weaknesses using Perception. |
Benefit | You gain the ability to gain and expend martial focus, and you gain the following ability. ScoutAs a swift action, you may identify a creature’s weaknesses (DC 10 + creature’s CR) as described under the Lore skill, but may substitute a Perception check for the appropriate Lore check at a -5 penalty. This only reveals the target’s weaknesses, or lack thereof, (such as damage reduction types and vulnerabilities), and does not reveal any additional information about the target. Once you have succeeded at a scout attempt or Lore check against a target, any feats or effects that require you to scout a target may be used against the target for the next 24 hours; after this period you must successfully use the scout ability against the target again to continue benefiting from related effects.
Skills: Gain a number of ranks in Stealth equal to your level. Whenever you gain a level your ranks in Stealth increases by +1. If you already have ranks in the Stealth skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining the feat. |