Difference between revisions of "Equipment/Hemp Rope"
(Created page with "{{Equipment Item |Name=Rope, Hemp |Category=Dungeoneering |SubCategory=Climbing |Short=50-foot length. |Fluff= |Description= |Benefit=This 50-foot, 1/2 inch thick, length of r...") |
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For 1 inch thick: costs 1.5 gp, weights 17 lbs., has 3 hit point and can be burst with a DC 36 Strength check. Max Load 1,600 lbs. | For 1 inch thick: costs 1.5 gp, weights 17 lbs., has 3 hit point and can be burst with a DC 36 Strength check. Max Load 1,600 lbs. | ||
|Cost=1 gp | |Cost=1 gp | ||
|Weight=10 lbs. | |Weight=10 lbs. |
Revision as of 21:54, 6 August 2021
Main > Equipment |
Cost | Weight |
---|---|
1 gp | 10 lbs. |
Benefit: This 50-foot, 1/2 inch thick, length of rope has 2 hit points and can be burst with a DC 24 Strength check. It has a max load of 300 lbs.
The DC to escape hemp rope bonds is equal to 20 + the CMB of the creature that tied the bonds. If the DC to escape is higher than 20 + the tying creatures CMB, the tied up creature cannot escape from the bonds, even with a natural 20 on the check.
For 3/8 inch thick: costs 7.5 sp, weights 7 lbs., has 1 hit point and can be burst with a DC 18 Strength check. Max Load 130 lbs.
For 3/4 inch thick: costs 1 gp 2.5 sp, weights 12 lbs., has 2 hit points and can be burst with a DC 30 Strength check. Max Load 700 lbs.
For 1 inch thick: costs 1.5 gp, weights 17 lbs., has 3 hit point and can be burst with a DC 36 Strength check. Max Load 1,600 lbs.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.