Difference between revisions of "Feats/Greater Feint"
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|MainCategory=Maneuvers | |MainCategory=Maneuvers | ||
|SubCategories=Combat | |SubCategories=Combat | ||
|Keywords=Feint | |Keywords=Distract,Feint | ||
|Prereq=Int 13, BAB +6, {{link_feat|Compelling Maneuvers}} | |Prereq=Int 13, BAB +6, {{link_feat|Compelling Maneuvers}} | ||
|Short=Enemies you feint or distract lose suffer the effect for 1 round. | |Short=Enemies you feint or distract lose suffer the effect for 1 round. | ||
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|Benefit=Whenever you successfully use {{Link|Morale Maneuvers#feint}} the target becomes flat-footed against all attackers until the beginning of your next turn, instead of just against your next attack. | |Benefit=Whenever you successfully use {{Link|Morale Maneuvers#feint}} the target becomes flat-footed against all attackers until the beginning of your next turn, instead of just against your next attack. | ||
Whenever you successfully use {{Link|Morale Maneuvers#distract}} the target entirely loses the ability to make | Whenever you successfully use {{Link|Morale Maneuvers#distract}} the target entirely loses the ability to make [[reaction]]s until the beginning of your next turn, instead of just losing his next [[reaction]] against you. | ||
|OGL=PC}} | |OGL=PC}} |
Latest revision as of 09:36, 18 August 2021
Main > Feats |
(Combat)
Whenever you successfully use distract the target entirely loses the ability to make reactions until the beginning of your next turn, instead of just losing his next reaction against you.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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Psychological Combat