Difference between revisions of "Feats/False Opening"
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|Fluff=When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening. | |Fluff=When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening. | ||
|Short=May choose to provoke an attack to make opponent flat-footed. | |Short=May choose to provoke an attack to make opponent flat-footed. | ||
|Benefit=Choose a {{link_feat|Weapon Training}} feat. When you make a ranged attack using a ranged weapon or a thrown weapon from that feat, you can choose to provoke a melee attack from one or more opponents who threaten you. They | |Benefit=Choose a {{link_feat|Weapon Training}} feat. When you make a ranged attack using a ranged weapon or a thrown weapon from that feat, you can choose to provoke a melee attack from one or more opponents who threaten you. They may spend a [[reaction]] to make the attack, and you gain a +4 dodge bonus against such attacks. | ||
An opponent that makes such an attack and misses you becomes flat-footed against you until the end of your turn. | An opponent that makes such an attack and misses you becomes flat-footed against you until the end of your turn. | ||
|OGL=UC}} | |OGL=UC}} |
Revision as of 09:43, 18 August 2021
Main > Feats |
(Combat)
When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.
An opponent that makes such an attack and misses you becomes flat-footed against you until the end of your turn.
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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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