Difference between revisions of "Feats/Powerful Maneuvers"
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|Short=You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. | |Short=You do not provoke attacks of opportunity on bull rush, drag, overrun, reposition and sunder combat maneuvers. | ||
|Fluff=You are skilled in a variety of strength-focused combat maneuvers. | |Fluff=You are skilled in a variety of strength-focused combat maneuvers. | ||
|Benefit=You do not provoke an attack of opportunity when performing a {{link|Combat Maneuvers#Bull Rush|lc}}, {{link|Combat Maneuvers#Drag|lc}}, {{link|Combat Maneuvers#Overrun|lc}}, {{link|Combat Maneuvers#Reposition|lc}}, or {{link|Combat Maneuvers#Sunder|lc}} combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. | |Benefit=You do not provoke an [[attack of opportunity]] when performing a {{link|Combat Maneuvers#Bull Rush|lc}}, {{link|Combat Maneuvers#Drag|lc}}, {{link|Combat Maneuvers#Overrun|lc}}, {{link|Combat Maneuvers#Reposition|lc}}, or {{link|Combat Maneuvers#Sunder|lc}} combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. | ||
Additionally, targets of your overrun attempt may not chose to avoid you. | Additionally, targets of your overrun attempt may not chose to avoid you. | ||
|Normal=You provoke an attack of opportunity when performing a bull rush, drag, overrun, reposition, or sunder combat maneuver. | |Normal=You provoke an [[attack of opportunity]] when performing a bull rush, drag, overrun, reposition, or sunder combat maneuver. | ||
|OGL=EiR}} | |OGL=EiR}} |
Revision as of 09:44, 18 August 2021
Main > Feats |
(Combat)
Additionally, targets of your overrun attempt may not chose to avoid you.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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The Elephant in the Room