Difference between revisions of "Feats/Boxing"
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If an action would also trigger a different reaction, you may choose in which order you wish to resolve your reactions.}} | If an action would also trigger a different reaction, you may choose in which order you wish to resolve your reactions.}} | ||
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{{AbilityCard|Unarmed Combatant|{{:Feats/Unarmed Combatant}}}} | {{AbilityCard|Unarmed Combatant|{{:Feats/Unarmed Combatant}}}} | ||
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Revision as of 10:54, 18 August 2021
Main > Feats |
(Combat, Unarmed Combatant)
Ready Counter Punch
You may spend a standard action to gain the following special reaction.
Counter Punch
Reaction: Make an attack with a light melee weapon against the triggering creature. This attack is treated as an attack action for the purposes of other feats and abilities and occurs before the attack that triggers it, gaining a +2 competence bonus to damage rolls (increasing to +4 if you have +4 base attack bonus).
- A hostile creature making an attack roll
- A hostile creature attempting a combat maneuver
- A hostile creature moving from their square
- A hostile creature using a spell or a spell-like ability
- A hostile creature drawing a weapon
- A hostile creature speaking
If an action would also trigger a different reaction, you may choose in which order you wish to resolve your reactions.
Unarmed Combatant
If you possess an Unarmed Combatant feat you are considered to be armed even when unarmed — you do not become compromised when you attack foes while unarmed. You also deal additional damage with their unarmed strikes based on the total number of unarmed combatant feats they possess, as shown in the following table.
# Unarmed Combatant Feats |
Damage (Small Size) |
Damage (Medium Size) |
Damage (Large Size) |
---|---|---|---|
1-3 feats | 1d3 | 1d4 | 1d6 |
4-7 feats | 1d4 | 1d6 | 1d8 |
8-11 feats | 1d6 | 1d8 | 2d6 |
12-15 feats | 1d8 | 2d6 | 3d6 |
16-19 feats | 2d6 | 2d8 | 3d8 |
20+ feats | 2d8 | 2d10 | 4d8 |
Practitioners from a class that already grants an unarmed damage progression, such as the brawler or monk, may treat their unarmed strike as one size category larger if they have 3 or more unarmed combatant feats, but receive no further benefits.
Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
You are trained in the Grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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