Difference between revisions of "Feats/Boxing"

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{{AbilityCard|Ready Counter Punch|You may spend a standard action to gain the following special reaction.  
{{AbilityCard|Ready Counter Punch|You may spend a standard action to gain the following special reaction.  


{{ReactionCard|Counter Punch|Pre=Use of counter punch does count against the number of reactions you can use in a round. If counter punch is triggered, you must perform the reaction (you can not choose not to) and you lose counter punch until you spend another standard action to gain it again. At the start of your turn, if counter punch has not been triggered, you also lose counter punch.
{{ReactionCard|Counter Punch|Pre=Use of counter punch does count against the number of reactions you can use in a round.  
 
If counter punch is triggered, you must perform the reaction (you can not choose not to) and you lose counter punch until you spend another standard action to gain it again. At the start of your turn, if counter punch has not been triggered, you also lose counter punch.
|A creature makes a melee attack roll against you.
|A creature makes a melee attack roll against you.
|Make an attack with a light melee weapon against the triggering creature. This attack is treated as an attack action for the purposes of other feats and abilities and occurs before the attack that triggers it, gaining a +2 competence bonus to damage rolls (increasing to +4 if you have +4 base attack bonus).
|Before the triggering action: make an attack with a light melee weapon against the triggering creature. This attack gains a +2 competence bonus to damage rolls (increasing to +4 if you have +4 base attack bonus), and is treated as an attack action for the purposes of other feats and abilities.
|Note= Whenever you ready a counter punch, you can choose an additional trigger from the following list (or two additional triggers if you have +4 base attack bonus):
|Note= Whenever you ready a counter punch, you can choose an additional trigger from the following list (or two additional triggers if you have +4 base attack bonus):



Revision as of 11:04, 18 August 2021

Main > Feats > Combat Styles > Boxing Style > Boxing

(Combat, Unarmed Combatant)


Boxers specialize in fighting with their fists, using their punches and upper bodies to batter their way across the battlefield.

Benefit: You gain the ability to gain and expend martial focus, and you gain the following two abilities.

Ready Counter Punch

You may spend a standard action to gain the following special reaction.

Counter Punch

Reaction

Use of counter punch does count against the number of reactions you can use in a round.

If counter punch is triggered, you must perform the reaction (you can not choose not to) and you lose counter punch until you spend another standard action to gain it again. At the start of your turn, if counter punch has not been triggered, you also lose counter punch.

Trigger: A creature makes a melee attack roll against you.

Reaction: Before the triggering action: make an attack with a light melee weapon against the triggering creature. This attack gains a +2 competence bonus to damage rolls (increasing to +4 if you have +4 base attack bonus), and is treated as an attack action for the purposes of other feats and abilities.

Note: Whenever you ready a counter punch, you can choose an additional trigger from the following list (or two additional triggers if you have +4 base attack bonus):

  • A hostile creature making an attack roll
  • A hostile creature attempting a combat maneuver
  • A hostile creature moving from their square
  • A hostile creature using a spell or a spell-like ability
  • A hostile creature drawing a weapon
  • A hostile creature speaking

If an action would also trigger a different reaction, you may choose in which order you wish to resolve your reactions.

Unarmed Combatant

If you possess an Unarmed Combatant feat you are considered to be armed even when unarmed — you do not become compromised when you attack foes while unarmed. You also deal additional damage with their unarmed strikes based on the total number of unarmed combatant feats they possess, as shown in the following table.

# Unarmed
Combatant Feats
Damage
(Small
Size)
Damage
(Medium
Size)
Damage
(Large
Size)
1-3 feats 1d3 1d4 1d6
4-7 feats 1d4 1d6 1d8
8-11 feats 1d6 1d8 2d6
12-15 feats 1d8 2d6 3d6
16-19 feats 2d6 2d8 3d8
20+ feats 2d8 2d10 4d8

Practitioners from a class that already grants an unarmed damage progression, such as the brawler or monk, may treat their unarmed strike as one size category larger if they have 3 or more unarmed combatant feats, but receive no further benefits.

Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

You are trained in the Grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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