Difference between revisions of "Feats/Boxing"
Line 11: | Line 11: | ||
{{AbilityCard|Ready Counter Punch|You may spend a standard action to gain the following special reaction. | {{AbilityCard|Ready Counter Punch|You may spend a standard action to gain the following special reaction. | ||
{{ReactionCard|Counter Punch|Pre=Use of counter punch does count against the number of reactions you can use in a round. If counter punch is triggered, you must perform the reaction (you can not choose not to) and you lose counter punch until you spend another standard action to gain it again. At the start of your turn, if counter punch has not been triggered, you also lose counter punch. | {{ReactionCard|Counter Punch|Pre=Use of counter punch does count against the number of reactions you can use in a round. | ||
If counter punch is triggered, you must perform the reaction (you can not choose not to) and you lose counter punch until you spend another standard action to gain it again. At the start of your turn, if counter punch has not been triggered, you also lose counter punch. | |||
|A creature makes a melee attack roll against you. | |A creature makes a melee attack roll against you. | ||
| | |Before the triggering action: make an attack with a light melee weapon against the triggering creature. This attack gains a +2 competence bonus to damage rolls (increasing to +4 if you have +4 base attack bonus), and is treated as an attack action for the purposes of other feats and abilities. | ||
|Note= Whenever you ready a counter punch, you can choose an additional trigger from the following list (or two additional triggers if you have +4 base attack bonus): | |Note= Whenever you ready a counter punch, you can choose an additional trigger from the following list (or two additional triggers if you have +4 base attack bonus): | ||
Revision as of 11:04, 18 August 2021
Main > Feats |
(Combat, Unarmed Combatant)
Ready Counter Punch
You may spend a standard action to gain the following special reaction.
Counter Punch
If counter punch is triggered, you must perform the reaction (you can not choose not to) and you lose counter punch until you spend another standard action to gain it again. At the start of your turn, if counter punch has not been triggered, you also lose counter punch.
Reaction: Before the triggering action: make an attack with a light melee weapon against the triggering creature. This attack gains a +2 competence bonus to damage rolls (increasing to +4 if you have +4 base attack bonus), and is treated as an attack action for the purposes of other feats and abilities.
- A hostile creature making an attack roll
- A hostile creature attempting a combat maneuver
- A hostile creature moving from their square
- A hostile creature using a spell or a spell-like ability
- A hostile creature drawing a weapon
- A hostile creature speaking
If an action would also trigger a different reaction, you may choose in which order you wish to resolve your reactions.
Unarmed Combatant
If you possess an Unarmed Combatant feat you are considered to be armed even when unarmed — you do not become compromised when you attack foes while unarmed. You also deal additional damage with their unarmed strikes based on the total number of unarmed combatant feats they possess, as shown in the following table.
# Unarmed Combatant Feats |
Damage (Small Size) |
Damage (Medium Size) |
Damage (Large Size) |
---|---|---|---|
1-3 feats | 1d3 | 1d4 | 1d6 |
4-7 feats | 1d4 | 1d6 | 1d8 |
8-11 feats | 1d6 | 1d8 | 2d6 |
12-15 feats | 1d8 | 2d6 | 3d6 |
16-19 feats | 2d6 | 2d8 | 3d8 |
20+ feats | 2d8 | 2d10 | 4d8 |
Practitioners from a class that already grants an unarmed damage progression, such as the brawler or monk, may treat their unarmed strike as one size category larger if they have 3 or more unarmed combatant feats, but receive no further benefits.
Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
You are trained in the Grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
Function: CargoSQLQuery::run Query: SELECT `cargo__OGLEntries__Open_Game_Content`.`_value` AS `Open Game Content` FROM `cargo__OGLEntries` LEFT OUTER JOIN `cargo__OGLEntries__Open_Game_Content` ON ((`cargo__OGLEntries`.`_ID`=`cargo__OGLEntries__Open_Game_Content`.`_rowID`)) WHERE Tag = "SoM" GROUP BY `cargo__OGLEntries__Open_Game_Content`.`_value` ORDER BY `_rowID` LIMIT 100
Open Gaming Content On This Page From:
System Reference Document
Spheres of Might