Difference between revisions of "Feats/Boxing"
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|MainCategory=Boxing Style | |MainCategory=Boxing Style | ||
|SubCategories=Combat, Unarmed Combatant | |SubCategories=Combat, Unarmed Combatant | ||
|Keywords=Grapple | |||
|Prereq=— | |Prereq=— | ||
|Short=Becomes an unarmed combatant and learn the ''counterpunch''. | |Short=Becomes an unarmed combatant and learn the ''counterpunch''. | ||
|Benefit=You gain the ability to gain and expend [[martial focus]] | |Benefit=You gain the ability to gain and expend [[martial focus]]. | ||
{{ | {{Grid|type=begin|cols=2}} | ||
You also gain the following {{link|Reaction#Ready Reaction|lc}}: | |||
{{ReactionCard|Counter Punch|A creature makes a melee attack roll against you. | |||
|Make an attack with a light melee weapon against the triggering creature. This attack gains a +2 competence bonus to damage rolls (increasing to +4 if you have +4 base attack bonus), and is treated as an attack action for the purposes of other feats and abilities. | |||
Whenever you ready a counter punch, you can | |Note= Whenever you ready a counter punch, you can choose an additional trigger from the following list (or two additional triggers if you have +4 base attack bonus): | ||
* A hostile creature making an attack roll | * A hostile creature making an attack roll | ||
Line 21: | Line 23: | ||
* A hostile creature speaking | * A hostile creature speaking | ||
If an action would also trigger a different reaction, you may choose in which order you wish to resolve your reactions.}} | |||
{{Grid|type=div|cols=2}} | |||
And the following ability: | |||
{{AbilityCard|Unarmed Combatant|{{:Feats/Unarmed Combatant}}}} | {{AbilityCard|Unarmed Combatant|{{:Feats/Unarmed Combatant}}}} | ||
{{Grid|type=end}} | |||
|OGL=SoM}} | |OGL=SoM}} |
Latest revision as of 11:25, 18 August 2021
Main > Feats |
(Combat, Unarmed Combatant)
You also gain the following ready reaction:
Counter Punch
Reaction: Make an attack with a light melee weapon against the triggering creature. This attack gains a +2 competence bonus to damage rolls (increasing to +4 if you have +4 base attack bonus), and is treated as an attack action for the purposes of other feats and abilities.
- A hostile creature making an attack roll
- A hostile creature attempting a combat maneuver
- A hostile creature moving from their square
- A hostile creature using a spell or a spell-like ability
- A hostile creature drawing a weapon
- A hostile creature speaking
If an action would also trigger a different reaction, you may choose in which order you wish to resolve your reactions.
And the following ability:
Unarmed Combatant
If you possess an Unarmed Combatant feat you are considered to be armed even when unarmed — you do not become compromised when you attack foes while unarmed. You also deal additional damage with their unarmed strikes based on the total number of unarmed combatant feats they possess, as shown in the following table.
# Unarmed Combatant Feats |
Damage (Small Size) |
Damage (Medium Size) |
Damage (Large Size) |
---|---|---|---|
1-3 feats | 1d3 | 1d4 | 1d6 |
4-7 feats | 1d4 | 1d6 | 1d8 |
8-11 feats | 1d6 | 1d8 | 2d6 |
12-15 feats | 1d8 | 2d6 | 3d6 |
16-19 feats | 2d6 | 2d8 | 3d8 |
20+ feats | 2d8 | 2d10 | 4d8 |
Practitioners from a class that already grants an unarmed damage progression, such as the brawler or monk, may treat their unarmed strike as one size category larger if they have 3 or more unarmed combatant feats, but receive no further benefits.
Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
You are trained in the Grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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