Difference between revisions of "Combat Maneuvers/Sunder"

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(Created page with "'''Action:''' in place of a melee attack<br> '''Target:''' one object<br> '''Attack of Opportunity:''' yes<br> '''Feats:''' {{link_feat|Powerful Maneuvers}}, {{link_feat|Great...")
 
 
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'''Action:''' in place of a melee attack<br>
'''Action:''' in place of a melee attack<br>
'''Target:''' one object<br>
'''Target:''' one object<br>
'''Attack of Opportunity:''' yes<br>
'''Feats:''' {{link_feat|Powerful Maneuvers}}, {{link_feat|Greater Sunder}}
'''Feats:''' {{link_feat|Powerful Maneuvers}}, {{link_feat|Greater Sunder}}


If your attack is successful, you [[Damaging Objects|deal damage to the item]] normally. Damage that exceeds the object’s Hardness is subtracted from its hit points. If an object has equal to or less than half its total hit points remaining, it gains the [[Broken]] condition. If the damage you deal would reduce the object to less than 0 hit points, you can choose to destroy it. If you do not choose to destroy it, the object is left with only 1 hit point and the [[Broken]] condition.
If your attack is successful, you [[Damaging Objects|deal damage to the item]] normally. Damage that exceeds the object’s Hardness is subtracted from its hit points. If an object has equal to or less than half its total hit points remaining, it gains the [[Broken]] condition. If the damage you deal would reduce the object to less than 0 hit points, you can choose to destroy it. If you do not choose to destroy it, the object is left with only 1 hit point and the [[Broken]] condition.

Latest revision as of 01:19, 20 August 2021

Action: in place of a melee attack
Target: one object
Feats: Powerful Maneuvers, Greater Sunder

If your attack is successful, you deal damage to the item normally. Damage that exceeds the object’s Hardness is subtracted from its hit points. If an object has equal to or less than half its total hit points remaining, it gains the Broken condition. If the damage you deal would reduce the object to less than 0 hit points, you can choose to destroy it. If you do not choose to destroy it, the object is left with only 1 hit point and the Broken condition.