Difference between revisions of "Acrobatics"
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{{SkillCard | {{SkillCard | ||
|Skill={{SUBPAGENAME}} | |||
|Name=Balance|KeyAbility=Dex|Action=Move | |Name=Balance|KeyAbility=Dex|Action=Move | ||
|Body=You move across a narrow or uneven surface, attempting an Acrobatics check against its Balance DC. You only need to roll Balance for movement once per round. | |Body=You move across a narrow or uneven surface, attempting an Acrobatics check against its Balance DC. You only need to roll Balance for movement once per round. | ||
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{{SkillCard | {{SkillCard | ||
|Skill={{SUBPAGENAME}} | |||
|Name=Tumble Through|KeyAbility=Dex|Action=Move | |Name=Tumble Through|KeyAbility=Dex|Action=Move | ||
|Body=You attempt to move past an enemy without triggering reactions from your movement. Attempt an Acrobatics check against the enemy’s CMD. | |Body=You attempt to move past an enemy without triggering reactions from your movement. Attempt an Acrobatics check against the enemy’s CMD. |
Revision as of 11:51, 21 August 2021
Main > Skills |
Acrobatics measures your ability to perform tasks requiring coordination and grace.
Balance[edit]
{{{Tags}}}
You move across a narrow or uneven surface, attempting an Acrobatics check against its Balance DC. You only need to roll Balance for movement once per round.
If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.
Surface Width | DC |
---|---|
Floor | 01 |
7-11 inches wide | 51 |
2-6 inches wide | 10 |
Less than 2 inches wide | 15 |
Difficult terrain, icy, sloped (>45°), boat in storm | +5 |
Slack line, inconsistent surface | +5 |
Movement across narrow surface will end on non-narrow ground | -5 |
1 No Acrobatics check is needed to move across these surfaces unless the DC is 10 or higher.
Tumble Through[edit]
{{{Tags}}}
You attempt to move past an enemy without triggering reactions from your movement. Attempt an Acrobatics check against the enemy’s CMD.
You may spend 5 points of success to move through an enemy square.
If you tried to move through enemy squares, you stop before the first enemy, and still trigger reactions from movement even if this caused you to end your movement in the same space as you started.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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