Difference between revisions of "Acrobatics"
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{{BreadCrumbs|Skills}} | {{BreadCrumbs|Skills}}{{TOC}} | ||
Acrobatics measures your ability to perform tasks requiring coordination and grace. | Acrobatics measures your ability to perform tasks requiring coordination and grace. | ||
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<div>'''+19:''' Move full speed along a tight-rope. Move half speed along a slack rope.</div> | <div>'''+19:''' Move full speed along a tight-rope. Move half speed along a slack rope.</div> | ||
|Footer='''Note:''' You can move full speed in difficult terrain by succeeding a DC 10 Acrobatics check.}} | |Footer='''Note:''' You can move full speed in difficult terrain by succeeding a DC 10 Acrobatics check.}} | ||
{{SkillCard | |||
|Skill={{SUBPAGENAME}} | |||
|Name=Catch Yourself|KeyAbility=Dex|Action=Swift | |||
|Body=It’s practically impossible to catch yourself on a wall while falling. | |||
{{#!:{| class="wikitable" | |||
! Surface !! DC | |||
|- | |||
| Rope or Ledge || 20 | |||
|- | |||
| Cavern wall (with plenty of handholds) || 30 | |||
|- | |||
| Rough wall (brick, cave) || 35 | |||
|}}} | |||
|Success=You catch yourself, taking damage based on distance fallen before your managed to do so. | |||
|Failure=.}} | |||
== Trained Uses == | |||
Requires at least 1 rank in Acrobatics. | |||
{{SkillCard | |||
|Skill={{SUBPAGENAME}} | |||
|Name=Squeeze|KeyAbility=Dex|Action=1 minute | |||
|Body=You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are merely difficult terrain that you can move through more quickly and without a check. | |||
{{#!:{| class="wikitable" | |||
! Tight Space !! DC | |||
|- | |||
| Space barely fitting your shoulders || 15 | |||
|- | |||
| Space barely fitting your head || 30 | |||
|}}} | |||
|Success10=Move 10 feet. | |||
|Success=Move 5 feet. | |||
|Failure=Unable to move. | |||
|Failure10=You become stuck. You may attempt another Squeeze action to become unstuck. If you fail by 10+ again, you become unable to extract yourself.}} | |||
{{SkillCard | {{SkillCard | ||
|Skill={{SUBPAGENAME}} | |Skill={{SUBPAGENAME}} | ||
|Name=Tumble Through|KeyAbility=Dex|Action=Move | |Name=Tumble Through|KeyAbility=Dex|Action=Move | ||
|Body=You attempt to move past an enemy without triggering reactions from your movement. Attempt an Acrobatics check against the enemy’s CMD. | |Body=You attempt to move past an enemy without triggering reactions from your movement. Attempt an Acrobatics check against the enemy’s CMD. | ||
You may spend 5 points of success to move through an enemy square. | You may spend 5 points of success to move through an enemy square. | ||
|Success10=Move at full speed. Your movement doesn't trigger reactions from the enemy. | |Success10=Move at full speed. Your movement doesn't trigger reactions from the enemy. | ||
|Success=Move at half speed. Your movement doesn't trigger reactions from the enemy. | |Success=Move at half speed. Your movement doesn't trigger reactions from the enemy. | ||
|Failure=You trigger reactions from movement.<br>If you tried to move through enemy squares, you stop before the first enemy, and still trigger reactions from movement even if this caused you to end your movement in the same space as you started.}} | |Failure=You trigger reactions from movement.<br>If you tried to move through enemy squares, you stop before the first enemy, and still trigger reactions from movement even if this caused you to end your movement in the same space as you started. | ||
|Footer='''Multiple enemies:''' If you are avoiding multiple enemies compare the same check against all their CMDs. If you decide to move full speed, you will trigger reactions as normal from all enemies whose CMD you did not beat by 10+.}} | |||
{{OGL|PF2}} | {{OGL|PF2}} |
Revision as of 13:40, 21 August 2021
Main > Skills |
Acrobatics measures your ability to perform tasks requiring coordination and grace.
Balance[edit]
{{{Tags}}}
You move across a narrow or uneven surface, attempting an Acrobatics check against its Balance DC. You only need to roll Balance for movement once per round.
If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.
Surface Width | DC |
---|---|
Floor | 01 |
7-11 inches wide | 51 |
2-6 inches wide | 10 |
Less than 2 inches wide | 15 |
Difficult terrain, icy, sloped (>45°), boat in storm | +5 |
Slack line, inconsistent surface | +5 |
Movement across narrow surface will end on non-narrow ground | -5 |
1 No Acrobatics check is needed to move across these surfaces unless the DC is 10 or higher.
Catch Yourself[edit]
{{{Tags}}}
It’s practically impossible to catch yourself on a wall while falling.
Surface | DC |
---|---|
Rope or Ledge | 20 |
Cavern wall (with plenty of handholds) | 30 |
Rough wall (brick, cave) | 35 |
Trained Uses
Requires at least 1 rank in Acrobatics.
Squeeze[edit]
{{{Tags}}}
You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are merely difficult terrain that you can move through more quickly and without a check.
Tight Space | DC |
---|---|
Space barely fitting your shoulders | 15 |
Space barely fitting your head | 30 |
Tumble Through[edit]
{{{Tags}}}
You attempt to move past an enemy without triggering reactions from your movement. Attempt an Acrobatics check against the enemy’s CMD.
You may spend 5 points of success to move through an enemy square.
If you tried to move through enemy squares, you stop before the first enemy, and still trigger reactions from movement even if this caused you to end your movement in the same space as you started.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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