Difference between revisions of "Feats/Hammer Training"
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|SubCategories=Combat, Weapon Training | |SubCategories=Combat, Weapon Training | ||
|Prereq=— | |Prereq=— | ||
|Short=Gain proficiency in hammers and | |Short=Gain proficiency in hammers and chain weapons. | ||
|Weapons=guisearme, halberd, heavy flail, light flail, light hammer, lucern hammer, maul, ranseur, sickle, warhammer | |Weapons=guisearme, halberd, heavy flail, light flail, light hammer, lucern hammer, maul, ranseur, sickle, warhammer | ||
|OGL= | |OGL= | ||
}} | }} |
Latest revision as of 13:20, 26 August 2021
Main > Feats |
(Combat, Weapon Training)
Hammer Training Weapons
Name | Hands | Cost | Damage | Critical | Range | Weight | Type | Special |
---|---|---|---|---|---|---|---|---|
Hammer, War | one-handed melee | 12 gp | 1d8 | x3 | — | 5 lbs. | B | — |
Prerequisite for: Hammer Training, Exotic
Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.