Difference between revisions of "Ranger/6th"

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Line 6: Line 6:
|Ref=+6
|Ref=+6
|Will=+3
|Will=+3
|Abilities={{ArchetypeSection|Title=Favored Enemy|Rules=Select a creature type from the following list:
|Abilities={{ArchetypeSection
|Title=Ability Score Boost
|Rules=When gaining the level, choose one ability score. You gain a permanent +2 increase to that ability score.
}}{{ArchetypeSection|Title=Favored Enemy|Rules=Select a creature type from the following list:


Aberration, Animal, Construct, Dragon, Elemental, Fey, Humanoid (aquatic), Humanoid (demihuman), Humanoid (monstrous), Magical beast, Monstrous humanoid, Ooze, Outsider, Plant, Undead, Vermin
Aberration, Animal, Construct, Dragon, Elemental, Fey, Humanoid (aquatic), Humanoid (demihuman), Humanoid (monstrous), Magical beast, Monstrous humanoid, Ooze, Outsider, Plant, Undead, Vermin

Latest revision as of 23:13, 29 August 2021

6th Level[edit]

Base Attack
Bonus
Fort
Save
Reflex
Save
Will
Save
+6/+1 +6 +6 +3

Ability Score Boost

When gaining the level, choose one ability score. You gain a permanent +2 increase to that ability score.

Favored Enemy

Select a creature type from the following list:

Aberration, Animal, Construct, Dragon, Elemental, Fey, Humanoid (aquatic), Humanoid (demihuman), Humanoid (monstrous), Magical beast, Monstrous humanoid, Ooze, Outsider, Plant, Undead, Vermin

Gain a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of the selected type. Likewise, you get a +2 bonus on weapon attack and damage rolls against them. You may make Knowledge skill checks untrained when attempting to identify these creatures.

Stalker: Pick Humanoid (monstrous) as your favored enemy.

Feats

Gain any feat from the Barrage Style or Sniper Style combat style as a bonus feat.

In addition you gain one other combat feats.

Stalker: Pick the Head Shot and Deadly Strike feats.