Difference between revisions of "Feats/Athletics Style"
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{{FeatsTable_Keyword|Run | {{FeatsTable_Keyword|Run}} | ||
{{FeatsTable_Keyword|Swim| | {{FeatsTable_Keyword|Swim}} | ||
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Latest revision as of 09:32, 30 August 2021
Main > Feats |
Athletics Style Feats
Feat Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Adept Climber | Athletics • Combat | Athletics | Climb faster and safer. |
Adept Flier | Athletics • Combat | Athletics | Reduce effects of wind and low speed while flying. |
Adept Jumper | Athletics • Combat | Athletics | Reduce the effective height of falls. |
Adept Runner | Athletics • Combat | Athletics | Run faster and jump farther. |
Adept Swimmer | Athletics • Combat | Athletics | Swim faster and hold breath while exerting yourself. |
Athletics | Athletics • Combat • Style | — | Become a master of movement. |
Climb Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Adept Climber | Athletics • Combat | Athletics | Climb faster and safer. |
Fly Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Adept Flier | Athletics • Combat | Athletics | Reduce effects of wind and low speed while flying. |
Leap Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Adept Jumper | Athletics • Combat | Athletics | Reduce the effective height of falls. |
Run Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Adept Runner | Athletics • Combat | Athletics | Run faster and jump farther. |
Swim Feats
Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Adept Swimmer | Athletics • Combat | Athletics | Swim faster and hold breath while exerting yourself. |
Adept Climber[edit]
(Athletics, Combat)
Prerequisites: Athletics
Benefit: You retain your Dexterity bonus to AC while climbing and may climb at half your base speed instead of one-quarter and may move at your full speed instead of half speed when taking a -5 penalty.
In addition gain a number of ranks in Athletics equal to your level. Whenever you gain a level your ranks in athletics increases by +1.
If you already have ranks in the Athletics skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining the feat.
Associated Movement Mode: Climbing.
Adept Flier[edit]
(Athletics, Combat)
Prerequisites: Athletics
Benefit: You do not need to make a Acrobatics check to remain flying when moving less than half your speed on your turn and count as being one size larger when determining the effects of wind on you while flying.
This does not give you the ability to fly; it simply augments your movement abilities if you possess a means of flight.
In addition gain a number of ranks in Acrobatics equal to your level. Whenever you gain a level your ranks in acrobatics increases by +1.
If you already have ranks in the Acrobatics skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining the feat.
Associated Movement Mode: Flying.
Adept Jumper[edit]
(Athletics, Combat)
Prerequisites: Athletics
Benefit: You may reduce the effective height of any fall by 20 ft. on a successful DC 15 Athletics check.
In addition, the fall is reduced by an additional 10 ft. for every 10 points this check exceeds the target DC.
In addition gain a number of ranks in Athletics equal to your level. Whenever you gain a level your ranks in athletics increases by +1.
If you already have ranks in the Athletics skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining the feat.
If you possess both the Adept Jumper and Adept Runner feat, you gain a competence bonus on Athletics checks equal to half your base attack bonus instead of retraining the ranks a second time.
Associated Movement Mode: Jumping.
Normal: You may reduce the effective height of any fall by 10 ft. on a successful DC 15 Acrobatics check.
Adept Runner[edit]
(Athletics, Combat)
Prerequisites: Athletics
Benefit: You move five times your normal speed while running if wearing medium, light, or no armor and carrying no more than a medium load, or four times your speed if wearing heavy armor or carrying a heavy load.
If you make a jump after a running start (see Athletics), you gain a +4 bonus on your check.
You retain your Dexterity bonus to your Armor Class while running.
In addition gain a number of ranks in Athletics equal to your level. Whenever you gain a level your ranks in athletics increases by +1.
If you already have ranks in the Athletics skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining the feat.
If you possess both the Adept Jumper and Adept Runner feat, you gain a competence bonus on Athletics checks equal to half your base attack bonus instead of retraining the ranks a second time.
Associated Movement Mode: Ground.
Adept Swimmer[edit]
(Athletics, Combat)
Prerequisites: Athletics
Benefit: You may perform the charge and withdraw actions while swimming, and can make standard actions and attack actions without decreasing the duration for which you can hold your breath.
A successful Athletics check means you may move up to your base land speed as a full-round action (as opposed to 1/2 your base land speed) or 1/2 your base land speed as a move action (as opposed to 1/4th your base land speed).
In addition gain a number of ranks in Athletics equal to your level. Whenever you gain a level your ranks in athletics increases by +1.
If you already have ranks in the Athletics skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining the feat.
Associated Movement Mode: Swimming.
Athletics[edit]
(Athletics, Combat, Style)
Prerequisites: —
Benefit: You gain the ability to gain and expend martial focus, and you gain the following ability:
Coordinated Movement
Whenever you take the withdraw action, you regain your martial focus.
In addition, you gain one of the following feats as a bonus feat Adept Climber, Adept Flier, Adept Jumper, Adept Runner, or Adept Swimmer