Difference between revisions of "Equipment/Alchemy"

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{{EquipmentCardList_Category|Alchemy|Medicine}}
{{EquipmentCardList_Category|Alchemy|Medicine}}
== Cures ==
{{Equipment_Table|Alchemy|Cure}}
{{EquipmentCardList_Category|Alchemy|Cure}}


== Materials ==
== Materials ==

Revision as of 09:21, 15 October 2021

Alchemical Weapons

Item Cost Weight Short
Acid 10 gp 1 lb. Thrown splash weapon dealing 1d6 acid damage

Acid

Benefit: You can throw a flask of acid as a splash weapon with a range increment of 10 feet.

Alchemical Boosters

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Alchemical Tools

Item Cost Weight Short
Tindertwig 1 gp Used to light fire

Tindertwig

Benefit: The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with flint and steel (or a magnifying glass) and tinder. Lighting a torch with a tindertwig is a standard action (rather than a full-round action), and lighting any other fire with one is at least a standard action.

Drugs

Item Cost Weight Short
Pipeweed 5 cp/dose Smoked in pipe
Pipeweed, Good 1 sp/dose Smoked in pipe
Pipeweed, Spicy 5 sp/dose Smoked in pipe, ignore fatigue
Sorrow's Balm 10 gp/dose Provides lucid dreams

Pipeweed

One bowl lasts approximately 1 hour while active, but may last up to 4 hours while sedentary/studying.

One dose weighs 1 drachm or 1/96 lb.

Pipeweed, Good

One bowl lasts approximately 1 hour while active, but may last up to 4 hours while sedentary/studying.

One dose weighs 1 drachm or 1/96 lb.

Pipeweed, Spicy

Ignore the fatigued condition while smoking. One bowl lasts approximately 1 hour while active, but may last up to 4 hours while sedentary/studying.

One dose weighs 1 drachm or 1/96 lb.

Sorrow's Balm

Created from Sorrow Blossoms harvested in the Sorrow Marsh and refined in the town of Riverhaven. Gives lucid dreams. Sorrow's Balm is taken by adding it to fluid and drinking it. Red wine is prefered among the rich.

One dose weighs 1 dram or 1/96 lb.

Medicine

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Cures

Item Cost Weight Short
Ache and Ague Relief 1 sp ½ lb. Relieves minor aches and pains for 1d4 hours
Anti-diarrhea 5 cp ½ lb. Cures diarrhea
Anti-nausea 5 cp ½ lb. Reduces Sickened condition by 1 for 2 hours
Antiseptic Ointment 5 cp ½ lb. Grants +2 bonus to saves vs infection
Blister Balm 5 cp ½ lb. Helps to heal blisters
Burn Relief Ointment 1 sp ½ lb. Heals 1 fire damage
Cough Suppresant 5 cp ½ lb. Suppresses coughs for 1d6 hours and relieves sore throats.
Digestive Aid 5 cp ½ lb. Provides relief for digestive issues
Insect Repellent and Bite Relief 5 cp ½ lb. Repels insects and provides relief from insect bites.
Lice and Flea Wash 5 cp ½ lb. Use of this wash will cure infestations of Lice and Fleas.
Seasickness Relief Potion 5 cp ½ lb. Provides relief to the symptoms of seasickness
Skin Soother 1 sp ½ lb. Helps prevent acne and blemishes.

Ache and Ague Relief

Relieves minor aches and pains for 1d4 hours (no HP gain).

Anti-diarrhea

Cures diarrhea. Takes 3d20 minutes to take effect.

Anti-nausea

Prevents nausea.

Takes 1d10 minutes to take effect. Reduces an existing Sickened condition by 1 for 2 hours. Does not stack.

Antiseptic Ointment

Helps reduce the chance of wounds becoming infected.

Grants a +2 bonus to saves vs infection.

Blister Balm

Helps to heal blisters.

Burn Relief Ointment

Helps provide relief to burns.

Heals 1 fire damage. Each fire-based injury can only benefit from Burn Relief Ointment once.

Cough Suppresant

Suppresses coughs for 1d6 hours, relieves sore throats.

Digestive Aid

Provides relief for digestive issues such as heartburn, gas, and bloating.

Insect Repellent and Bite Relief

Repels tiny or smaller insects for 1d4 hours, also provides relief from existing bites.

Lice and Flea Wash

Use of this wash will cure infestations of Lice and Fleas.

Seasickness Relief Potion

Reduces Sickened condition caused by seasickness or other motion. The condition is reduced by 2 for 1d8 hours. Does not stack.

Skin Soother

Canister lasts 1 week. Regular use helps prevent acne and blemishes.

Materials

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