Difference between revisions of "Equipment/Alchemy"

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==Alchemical Weapons ==
==Alchemical Weapons ==
{{Equipment_Table_Variable|category=Alchemy|subcategory=Weapon}}
{{Equipment_Table|Alchemy|Weapon}}


{{EquipmentCardList_Category|Alchemy|Weapon}}
{{EquipmentCardList_Category|Alchemy|Weapon}}


==Alchemical Boosters ==
==Alchemical Boosters ==
{{Equipment_Table_Variable|category=Alchemy|subcategory=Booster}}
{{Equipment_Table|Alchemy|Booster}}


{{EquipmentCardList_Category|Alchemy|Booster}}
{{EquipmentCardList_Category|Alchemy|Booster}}


==Alchemical Tools ==
==Alchemical Tools ==
{{Equipment_Table_Variable|category=Alchemy|subcategory=Tool}}
{{Equipment_Table|Alchemy|Tool}}


{{EquipmentCardList_Category|Alchemy|Tool}}
{{EquipmentCardList_Category|Alchemy|Tool}}


== Drugs ==
== Drugs ==
{{Equipment_Table_Variable|category=Alchemy|subcategory=Drug}}
{{Equipment_Table|Alchemy|Drug}}


{{EquipmentCardList_Category|Alchemy|Drug}}
{{EquipmentCardList_Category|Alchemy|Drug}}


== Medicine ==
== Medicine ==
{{Equipment_Table_Variable|category=Alchemy|subcategory=Medicine}}
{{Equipment_Table|Alchemy|Medicine}}


{{EquipmentCardList_Category|Alchemy|Medicine}}
{{EquipmentCardList_Category|Alchemy|Medicine}}
== Poisons ==
{{Equipment_Table|Alchemy|Poison}}
{{EquipmentCardList_Category|Alchemy|Poison}}
== Cures ==
{{Equipment_Table|Alchemy|Cure}}
{{EquipmentCardList_Category|Alchemy|Cure}}


== Materials ==
== Materials ==
{{Equipment_Table_Variable|category=Alchemy|subcategory=Material}}
{{Equipment_Table|Alchemy|Material}}


{{EquipmentCardList_Category|Alchemy|Material}}
{{EquipmentCardList_Category|Alchemy|Material}}

Latest revision as of 12:16, 17 October 2021

Alchemical Weapons

Item Cost Weight Short
Acid 10 gp 1 lb. Thrown splash weapon dealing 1d6 acid damage

Acid

Benefit: You can throw a flask of acid as a splash weapon with a range increment of 10 feet.

Alchemical Boosters

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Alchemical Tools

Item Cost Weight Short
Tindertwig 1 gp Used to light fire

Tindertwig

Benefit: The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with flint and steel (or a magnifying glass) and tinder. Lighting a torch with a tindertwig is a standard action (rather than a full-round action), and lighting any other fire with one is at least a standard action.

Drugs

Item Cost Weight Short
Pipeweed 5 cp/dose Smoked in pipe
Pipeweed, Good 1 sp/dose Smoked in pipe
Pipeweed, Spicy 5 sp/dose Smoked in pipe, ignore fatigue
Sorrow's Balm 10 gp/dose Provides lucid dreams

Pipeweed

One bowl lasts approximately 1 hour while active, but may last up to 4 hours while sedentary/studying.

One dose weighs 1 drachm or 1/96 lb.

Pipeweed, Good

One bowl lasts approximately 1 hour while active, but may last up to 4 hours while sedentary/studying.

One dose weighs 1 drachm or 1/96 lb.

Pipeweed, Spicy

Ignore the fatigued condition while smoking. One bowl lasts approximately 1 hour while active, but may last up to 4 hours while sedentary/studying.

One dose weighs 1 drachm or 1/96 lb.

Sorrow's Balm

Created from Sorrow Blossoms harvested in the Sorrow Marsh and refined in the town of Riverhaven. Gives lucid dreams. Sorrow's Balm is taken by adding it to fluid and drinking it. Red wine is prefered among the rich.

One dose weighs 1 dram or 1/96 lb.

Medicine

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Poisons

Item Cost Weight Short
Laxative 1 sp ½ lb. Causes moderate diarrhea
Purging Compound 1 sp ½ lb. Induces vomiting, gain a +4 save vs ingested poisons
Sleep Aid 5 cp ½ lb. -4 on saves vs sleep

Laxative


Type Fort DC Onset Frequency Effect Cure
ingested 16 1d6 minutes 1d6 minutes First becomes Sickened then Stunned. 2 consecutive saves

Effect When the first save is failed you gain Sickened 1 as your stomach starts causing distress. For each following failed save your Sickened increases by one. If you fail a save while Sickened 4, you lose control of your bowels and are Stunned for 1d3 minutes as the purging occurs.

The poison leaves your system when you enter the purging state.

Note: As soon as the state of stomach distress reached Sickened 2 or higher, you can voluntarily enter the purging state (for the above mentioned 1d3 minutes) in order to end the effect of the poison.

Purging Compound


Type Fort DC Onset Frequency Effect Cure
ingested 10 immediate Sickened 2 for 1 minute. 2 consecutive saves

Effect Sickened 2 for 1 minute.

A creature under the effects of the Purging Compound may choose to vomit. This takes 1 round during which the creature can perform no other actions. This grants a +4 bonus to saving throws against any ingested poisons which were ingested before the creature vomited.

A creature that can take no actions automatically vomits, unless the creature is Paralyzed or suspended in a state where bodily functions do not occur (such as paralyzed). If the creature is merely paralyzed, an ally can induce vomiting by spending a full-round action, with messy results.

Sleep Aid


Type Fort DC Onset Frequency Effect Cure
ingested 14 10 minutes 30 minutes -4 on saves vs sleep 2 consecutive saves

Effect You receive a -4 penalty on saving throws, skill checks and ability checks the resist sleep while the poison's effect is ongoing.

Cures

Item Cost Weight Short
Ache and Ague Relief 1 sp ½ lb. Relieves minor aches and pains for 1d4 hours
Anti-diarrhea 5 cp ½ lb. Cures diarrhea
Anti-nausea 5 cp ½ lb. Reduces Sickened condition by 1 for 2 hours
Antiseptic Ointment 5 cp ½ lb. Grants +2 bonus to saves vs infection
Blister Balm 5 cp ½ lb. Helps to heal blisters
Burn Relief Ointment 1 sp ½ lb. Heals 1 fire damage
Cough Suppresant 5 cp ½ lb. Suppresses coughs for 1d6 hours and relieves sore throats.
Digestive Aid 5 cp ½ lb. Provides relief for digestive issues
Insect Repellent and Bite Relief 5 cp ½ lb. Repels insects and provides relief from insect bites.
Lice and Flea Wash 5 cp ½ lb. Use of this wash will cure infestations of Lice and Fleas.
Seasickness Relief Potion 5 cp ½ lb. Provides relief to the symptoms of seasickness
Skin Soother 1 sp ½ lb. Helps prevent acne and blemishes.

Ache and Ague Relief

Relieves minor aches and pains for 1d4 hours (no HP gain).

Anti-diarrhea

Cures diarrhea. Takes 3d20 minutes to take effect.

Anti-nausea

Prevents nausea.

Takes 1d10 minutes to take effect. Reduces an existing Sickened condition by 1 for 2 hours. Does not stack.

Antiseptic Ointment

Helps reduce the chance of wounds becoming infected.

Grants a +2 bonus to saves vs infection.

Blister Balm

Helps to heal blisters.

Burn Relief Ointment

Helps provide relief to burns.

Heals 1 fire damage. Each fire-based injury can only benefit from Burn Relief Ointment once.

Cough Suppresant

Suppresses coughs for 1d6 hours, relieves sore throats.

Digestive Aid

Provides relief for digestive issues such as heartburn, gas, and bloating.

Insect Repellent and Bite Relief

Repels tiny or smaller insects for 1d4 hours, also provides relief from existing bites.

Lice and Flea Wash

Use of this wash will cure infestations of Lice and Fleas.

Seasickness Relief Potion

Reduces Sickened condition caused by seasickness or other motion. The condition is reduced by 2 for 1d8 hours. Does not stack.

Skin Soother

Canister lasts 1 week. Regular use helps prevent acne and blemishes.

Materials

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