Difference between revisions of "Combat Maneuvers"
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(Created page with "{{BreadCrumbs| > Combat}}{{TOC}} <section begin=base/> During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe. Although t...") |
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{{BreadCrumbs| > [[Combat]]}}{{TOC}} | {{BreadCrumbs| > [[Combat]]}}{{TOC}} | ||
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During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe. Although these maneuvers have vastly different results, they all use a similar mechanic to determine success. | <includeonly>During combat, you can attempt to perform a number of maneuvers that can hinder or even cripple your foe. Although these maneuvers have vastly different results, they all use a similar mechanic to determine success. | ||
=== Combat Maneuver Mechanics === | === Combat Maneuver Mechanics === | ||
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==== Combat Maneuver Bonus ==== | ==== Combat Maneuver Bonus ==== | ||
Each character and creature has a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature’s CMB is determined using the following formula: | Each character and creature has a Combat Maneuver Bonus (or CMB) that represents its skill at performing combat maneuvers. A creature’s CMB is determined using the following formula: | ||
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Some feats and abilities grant a bonus to your CMB when performing specific maneuvers. | Some feats and abilities grant a bonus to your CMB when performing specific maneuvers. | ||
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==== Combat Maneuver Defense ==== | ==== Combat Maneuver Defense ==== | ||
Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula: | Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature’s CMD is determined using the following formula: | ||
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'''Miscellaneous Modifiers:''' A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD. | '''Miscellaneous Modifiers:''' A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature’s AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD. | ||
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==== Special Size Modifier ==== | ==== Special Size Modifier ==== | ||
The special size modifier for a creature’s CMB and CMD is as follows: | The special size modifier for a creature’s CMB and CMD is as follows: | ||
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Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. | Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. | ||
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==== Performing a Combat Maneuver ==== | ==== Performing a Combat Maneuver ==== | ||
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Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver. If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll). If your target is stunned, you receive a +4 bonus on your attack roll to perform a combat maneuver against it. | Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver. If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll). If your target is stunned, you receive a +4 bonus on your attack roll to perform a combat maneuver against it. | ||
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=== Combat Maneuvers === | === Combat Maneuvers === | ||
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==== Bull Rush ==== | ==== Bull Rush ==== | ||
{{:Combat Maneuvers/Bull Rush}} | {{:Combat Maneuvers/Bull Rush}} | ||
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==== Dirty Trick ==== | ==== Dirty Trick ==== | ||
{{:Combat Maneuvers/Dirty Trick}} | {{:Combat Maneuvers/Dirty Trick}} | ||
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==== Disarm ==== | ==== Disarm ==== | ||
{{:Combat Maneuvers/Disarm}} | {{:Combat Maneuvers/Disarm}} | ||
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==== Drag ==== | ==== Drag ==== | ||
{{:Combat Maneuvers/Drag}} | {{:Combat Maneuvers/Drag}} | ||
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==== Grapple ==== | ==== Grapple ==== | ||
{{:Combat/Combat Maneuvers/Grapple}} | {{:Combat/Combat Maneuvers/Grapple}} | ||
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==== Overrun ==== | ==== Overrun ==== | ||
{{:Combat Maneuvers/Overrun}} | {{:Combat Maneuvers/Overrun}} | ||
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==== Reposition ==== | ==== Reposition ==== | ||
{{:Combat Maneuvers/Reposition}} | {{:Combat Maneuvers/Reposition}} | ||
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==== Steal ==== | ==== Steal ==== | ||
{{:Combat Maneuvers/Steal}} | {{:Combat Maneuvers/Steal}} | ||
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==== Sunder ==== | ==== Sunder ==== | ||
{{:Combat Maneuvers/Sunder}} | {{:Combat Maneuvers/Sunder}} | ||
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==== Trip ==== | ==== Trip ==== | ||
{{:Combat Maneuvers/Trip}} | {{:Combat Maneuvers/Trip}} | ||
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=== Advanced Combat Maneuvers === | === Advanced Combat Maneuvers === | ||
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==== Crush ==== | ==== Crush ==== | ||
{:Combat Maneuvers/Crush}} | {:Combat Maneuvers/Crush}} | ||
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==== Scale ==== | ==== Scale ==== | ||
{{:Combat Maneuvers/Scale}} | {{:Combat Maneuvers/Scale}} | ||
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< | </includeonly> |