Difference between revisions of "Feats/Illusionary Touch"

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Instead, they are allowed a new saving throw each round they are in contact with the illusion. Your illusion still cannot hold weight (thus while touching the wall would only grant a new saving throw, leaning on the wall would still cause the creature to fall through and disbelieve).
Instead, they are allowed a new saving throw each round they are in contact with the illusion. Your illusion still cannot hold weight (thus while touching the wall would only grant a new saving throw, leaning on the wall would still cause the creature to fall through and disbelieve).


You may take this feat a total of two times; when taken a second time, your illusions may also cause pain. When coming into contact with an appropriate illusion (stepping into fire, being hit by an illusionary enemy, etc.), if the subject fails their Will save to disbelieve, they may take non-lethal damage up to your caster level + your casting ability modifier.  
|Special=You may take this feat a total of two times; when taken a second time, your illusions may also cause pain. When coming into contact with an appropriate illusion (stepping into fire, being hit by an illusionary enemy, etc.), if the subject fails their Will save to disbelieve, they may take non-lethal damage up to your caster level + your casting ability modifier.  


A target can only be damaged by your illusions once in a round, no matter how many times it thinks the illusion has hurt it.
A target can only be damaged by your illusions once in a round, no matter how many times it thinks the illusion has hurt it.


|OGL=SoP}}
|OGL=SoP}}

Revision as of 12:37, 29 December 2021

Main > Feats > Magic Schools > Illusion School > Illusionary Touch

(Arcane, Sensory)


Prerequisites: Trickster

Benefit: You may make an illusion that feels real to the touch, including temperature and texture.

When a creature comes into physical contact with your illusions (touching them, striking them in melee, etc.), they do not automatically disbelieve the illusion.

Instead, they are allowed a new saving throw each round they are in contact with the illusion. Your illusion still cannot hold weight (thus while touching the wall would only grant a new saving throw, leaning on the wall would still cause the creature to fall through and disbelieve).

Special: You may take this feat a total of two times; when taken a second time, your illusions may also cause pain. When coming into contact with an appropriate illusion (stepping into fire, being hit by an illusionary enemy, etc.), if the subject fails their Will save to disbelieve, they may take non-lethal damage up to your caster level + your casting ability modifier.

A target can only be damaged by your illusions once in a round, no matter how many times it thinks the illusion has hurt it.

Prerequisite for: No results

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