Difference between revisions of "Feats/Duelist"
(Created page with "{{Feat |Name=Duelist |Fluff=Training in the Duelist combat sphere teaches a practitioner techniques for prevailing in single combat, disarming a foe or taking control of their...") |
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|Fluff=Training in the Duelist combat sphere teaches a practitioner techniques for prevailing in single combat, disarming a foe or taking control of their weapon while whittling away at them one knick at a time. | |Fluff=Training in the Duelist combat sphere teaches a practitioner techniques for prevailing in single combat, disarming a foe or taking control of their weapon while whittling away at them one knick at a time. | ||
|MainCategory=Duelist Style | |MainCategory=Duelist Style | ||
|SubCategories=Combat | |SubCategories=Combat | ||
|Prereq=— | |Prereq=— | ||
|Short= | |Short=Add bleed damage to your attacks. | ||
|Benefit=You gain the ability to gain and expend [[martial focus]], and you gain the following two abilities. | |Benefit=You gain the ability to gain and expend [[martial focus]], and you gain the following two abilities. | ||
Revision as of 18:31, 9 July 2021
Main > Feats |
(Combat)
Blooded Strike
Whenever you use the attack action or an attack of opportunity to attack or disarm a creature, you deal an additional 1 point of bleed damage to the target on a successful attempt (increasing to 2 points of bleed damage +4 base attack bonus). This stacks with any other bleed damage you are capable of dealing.
Blooded Opportunity
You never provoke attacks of opportunity when attempting combat maneuvers against a target currently taking bleed damage.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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