Difference between revisions of "Feats/Daylight"

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|Drawback=No
|Drawback=No
|MainCategory=Illusion School
|MainCategory=Illusion School
|SubCategories=Arcane
|SubCategories=Arcane, Illusion
|Keywords=Figment, Illusion
|Keywords=Figment, Illusion, Trick
|Prereq={{link_feat|Trickster}}
|Prereq={{link_feat|Trickster}}
|Short=Add light to your illusions.
|Short=Add light to your illusions.
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Creatures with Light Blindness or Light Sensitivity take penalties while in this bright light, but creatures damaged by daylight are unaffected.
Creatures with Light Blindness or Light Sensitivity take penalties while in this bright light, but creatures damaged by daylight are unaffected.


|OGL=SoP}}
'''Trick:''' Your tricks may give off a dim light as strong as a candle.
|OGL=SoP
}}

Latest revision as of 18:16, 20 January 2022

Main > Feats > Magic Schools > Illusion School > Daylight

(Arcane, Illusion)


Prerequisites: Trickster

Benefit: Your illusions may give off bright light, in a radius of up to 60 ft. The next 60 ft beyond that is raised one light level to a maximum of normal light.

Creatures with Light Blindness or Light Sensitivity take penalties while in this bright light, but creatures damaged by daylight are unaffected.

Trick: Your tricks may give off a dim light as strong as a candle.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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