Difference between revisions of "Feats/Illusionary Sound"

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(Created page with "{{Feat |Name=Illusionary Sound |Advanced=No |Drawback=No |MainCategory=Illusion School |SubCategories=Arcane, {{link|Feats/Illusion School/Sensory}} |Keywords=Illusion, Trick...")
 
 
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|Drawback=No
|Drawback=No
|MainCategory=Illusion School
|MainCategory=Illusion School
|SubCategories=Arcane, {{link|Feats/Illusion School/Sensory}}
|SubCategories=Arcane, Illusion, {{link|Feats/Illusion School/Sensory}}
|Keywords=Illusion, Trick
|Keywords=Figment, Illusion, Trick
|Prereq={{link_feat|Trickster}}
|Prereq={{link_feat|Trickster}}
|Short=Cause a person or object to become invisible.
|Short=Add sound to your illusions.
|Benefit=You may add whatever sounds you desire to an {{link|Feats/Illusion School/Illusion|lc}}.
|Benefit=You may add whatever sounds you desire to an {{link|Feats/Illusion School/Illusion|lc}}.


You cannot make more sound than four normal humans per caster level could make. (A horde of rats running and squeaking is equal to eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans.)
You cannot make more sound than four normal humans per caster level could make. (A horde of rats running and squeaking is equal to eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans.)
The sounds' emanator is either at the apparent source of the sound, or at center of the area of effect for ambient sounds.


You also gain the following trick:
You also gain the following trick:
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As a {{link|Feats/Illusion School/Trick|lc}} you may create effects of non-specific noises (feet marching, laughing and muttering of a party) or throw your voice, making it appear as if it comes from somewhere else within your range.
As a {{link|Feats/Illusion School/Trick|lc}} you may create effects of non-specific noises (feet marching, laughing and muttering of a party) or throw your voice, making it appear as if it comes from somewhere else within your range.


Targets are allowed a Will save as usual to disbelieve these sounds, or recognize your voice is not actually coming from where it appears to be.}}
The sounds' emanator is at the apparent source of the sound.}}


|OGL=SoP}}
|OGL=SoP}}

Latest revision as of 18:17, 20 January 2022

Main > Feats > Magic Schools > Illusion School > Illusionary Sound

(Arcane, Illusion, Sensory)


Prerequisites: Trickster

Benefit: You may add whatever sounds you desire to an illusion.

You cannot make more sound than four normal humans per caster level could make. (A horde of rats running and squeaking is equal to eight humans running and shouting. A roaring lion is equal to the noise from 16 humans, while a roaring dragon is equal to the noise from 32 humans.)

The sounds' emanator is either at the apparent source of the sound, or at center of the area of effect for ambient sounds.

You also gain the following trick:

Ghost Sound (Trick)

figment

As a trick you may create effects of non-specific noises (feet marching, laughing and muttering of a party) or throw your voice, making it appear as if it comes from somewhere else within your range.

The sounds' emanator is at the apparent source of the sound.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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