Difference between revisions of "Feats/Obscure Senses"
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|Drawback=No | |Drawback=No | ||
|MainCategory=Illusion School | |MainCategory=Illusion School | ||
|SubCategories=Arcane | |SubCategories=Arcane, Illusion | ||
|Keywords=Glamer, Illusion, Phantasm, Trick | |Keywords=Glamer, Illusion, Phantasm, Trick | ||
|Prereq={{link_feat|Trickster}} | |Prereq={{link_feat|Trickster}} | ||
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{{AbilityCard|Concealment|''{{link|Feats/Illusion School/Glamer|lc}}, {{link|Feats/Illusion School/Phantasm|lc}}'' | {{AbilityCard|Concealment|''{{link|Feats/Illusion School/Glamer|lc}}, {{link|Feats/Illusion School/Phantasm|lc}}'' | ||
As a standard action, you may spend a spell point to place an illusion on a touched creature or object that makes it | As a standard action, you may spend a spell point to place an illusion on a touched creature or object that makes it hard to see. This is a {{link|Feats/Illusion School/Phantasm|lc}} effect that affects all creatures that would be able to see the creature affected. | ||
Creatures under the glamer gain a bonus to their Stealth checks equal to your caster level, while objects have a flat Perception DC equal to 10 + their size bonus + your caster level. Rather than make a Will save to disbelieve, creatures must make Perception checks to detect the hidden creature or object. | Creatures under the glamer gain a bonus to their Stealth checks equal to your caster level, while objects have a flat Perception DC equal to 10 + their size bonus + your caster level. Rather than make a Will save to disbelieve, creatures must make Perception checks to detect the hidden creature or object. | ||
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Making a creature or object invisible also hides its magical aura from such effects as detect magic or the base Divination sphere divine ability.}} | Making a creature or object invisible also hides its magical aura from such effects as detect magic or the base Divination sphere divine ability.}} | ||
|OGL=STH | |||
|OGL=STH}} | }} |
Latest revision as of 18:17, 20 January 2022
Main > Feats |
(Arcane, Illusion)
Prerequisites: Trickster
Disappearance (Trick)
As a trick you may make things disappear. As a trick, you may add 1/2 your caster level to Sleight of Hand checks made to palm a small object or hide a light weapon.
This phantasm only applies to creatures within close range.
Concealment
As a standard action, you may spend a spell point to place an illusion on a touched creature or object that makes it hard to see. This is a phantasm effect that affects all creatures that would be able to see the creature affected.
Creatures under the glamer gain a bonus to their Stealth checks equal to your caster level, while objects have a flat Perception DC equal to 10 + their size bonus + your caster level. Rather than make a Will save to disbelieve, creatures must make Perception checks to detect the hidden creature or object.
Creatures and objects under the glamer also count as having total concealment.
Even when detected by another creature, a concealed creature gains a +2 bonus to attack rolls against sighted targets and ignores their Dexterity bonus to AC.
Making a creature or object invisible also hides its magical aura from such effects as detect magic or the base Divination sphere divine ability.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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Open Gaming Content On This Page From:
System Reference Document
Spheres: Tricksters Handbook