Difference between revisions of "Feats/Silence"
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|Drawback=No | |Drawback=No | ||
|MainCategory=Illusion School | |MainCategory=Illusion School | ||
|SubCategories=Arcane, | |SubCategories=Arcane, Illusion | ||
|Keywords=Illusion | |Keywords=Glamer, Illusion, Phantasm | ||
|Prereq={{link_feat|Trickster}} | |Prereq={{link_feat|Trickster}} | ||
|Short=Suppress the ability to make noise. | |Short=Suppress the ability to make noise. | ||
|Benefit= | |Benefit=You gain the following two abilities: | ||
{{AbilityCard|Silence Creature|''{{link|Feats/Illusion School/Glamer|lc}}, {{link|Feats/Illusion School/Phantasm|lc}}'' | |||
Creatures in an area of silence are immune to sonic or language-based attacks, spells, and effects, and gain a +4 bonus to Stealth checks. | As a standard action, you may spend a spell point to place an effect on a creature within {{link|Range#close|ul}} range. Creatures that would be able to hear sound from the creature are affected by a phantasm that instead makes them hear nothing.}} | ||
{{AbilityCard|Silence Area|''{{link|Feats/Illusion School/Phantasm|lc}}'' | |||
As a standard action, you may spend a spell point to place an effect on an area within {{link|Range#close|ul}} range. Creatures that would be able to hear sound from within the area are affected by a phantasm that instead makes them hear nothing. The area of effect is the same size as what you can make with an {{link|Feats/Illusion School/Illusion}}. | |||
Creatures in an area of silence (that have not succeeded on their saving throw against the phantasm) are immune to sonic or language-based attacks, spells, and effects.}} | |||
Sound is still created, so creatures that succeed on their saving throw against the phantasm (following the standard rules for {{link|Feats/Illusion School/Phantasm|lc}}s) can still hear the sound, and verbal spell components still function. | |||
Creatures that cannot be heard gain a +4 bonus to Stealth checks (or automatically succeed at Stealth checks against creatures that are unable to see them). | |||
|OGL=SoP}} | |OGL=SoP}} |
Latest revision as of 18:18, 20 January 2022
Main > Feats |
(Arcane, Illusion)
Prerequisites: Trickster
Silence Creature
As a standard action, you may spend a spell point to place an effect on a creature within close range. Creatures that would be able to hear sound from the creature are affected by a phantasm that instead makes them hear nothing.
Silence Area
As a standard action, you may spend a spell point to place an effect on an area within close range. Creatures that would be able to hear sound from within the area are affected by a phantasm that instead makes them hear nothing. The area of effect is the same size as what you can make with an Illusion.
Creatures in an area of silence (that have not succeeded on their saving throw against the phantasm) are immune to sonic or language-based attacks, spells, and effects.
Sound is still created, so creatures that succeed on their saving throw against the phantasm (following the standard rules for phantasms) can still hear the sound, and verbal spell components still function.
Creatures that cannot be heard gain a +4 bonus to Stealth checks (or automatically succeed at Stealth checks against creatures that are unable to see them).
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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