Difference between revisions of "Feats/Creator"
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|Fluff=You may create and alter physical materials. | |Fluff=You may create and alter physical materials. | ||
|MainCategory=Creation School | |MainCategory=Creation School | ||
|SubCategories=Arcane, School | |SubCategories=Arcane, Creation, School | ||
|Keywords=Create,Alter | |Keywords=Create,Alter | ||
|Prereq=— | |Prereq=— | ||
|Short=Gain the ability to alter, create and destroy matter. | |Short=Gain the ability to alter, create and destroy matter. | ||
|Benefit=You gain the following two abilities {{link|Feats/ | |Benefit=You gain the following two abilities {{link|Feats/Creation School/Alter}} and {{link|Feats/Creation School/Create}}. | ||
{{AbilityCard|Alter|{{:Feats/ | {{AbilityCard|Alter|{{:Feats/Creation School/Alter}}}} | ||
{{AbilityCard|Create|{{:Feats/ | {{AbilityCard|Create|{{:Feats/Creation School/Create}}}} | ||
{{#!:{| class="wikitable" | {{#!:{| class="wikitable" |
Latest revision as of 19:22, 20 January 2022
Main > Feats |
(Arcane, Creation, School)
You may create and alter physical materials.
Alter
Altering an object is a standard action and requires you to be touching the object to be altered. You cannot alter an animate target (such as a golem or animated object) and the object must be non-magical and unattended (not held, worn, or part of a creature’s equipment).
When you gain the Creation School, you may alter objects in the following ways:
Repair: You may repair a damaged object, healing it a number of hit points equal to 1d4 + 1/2 your caster level. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. This ability cannot restore warped or transmuted items, but it can still repair damage done to such items.
Destroy: You deal damage to the object equal to 1d4+ 1/2 your caster level. This bypasses all hardness. An object reduced to less than half its hit points gains the broken condition.
Create
As a standard action, you may spend a spell point to create a non-magical, unattended object out of vegetable matter such as wood, hemp, or cotton in either your hand or an adjacent square. The object may be of equivalent size to one Small object per caster level (see chart below) and lasts as long as you continue to concentrate, to a maximum of 1 minute per caster level.
If the created object is especially large, it must begin in an adjacent square and must be completely contained within Close range.
You cannot create items that require mixing, carry special properties, or knowledge you don’t possess (alchemical items, rare herbs, the key to a lock you didn’t create, etc.). A DC 15 Appraise check reveals the object as a magical fake. Fabricated objects have a lingering magical aura that can be detected as magic, although the objects themselves aren’t magical.
While simple objects such as candles, folds of cloth, simple furniture, or basic weapons are easy to create; particularly complex objects (mechanics, crossbows, objects with moving parts) require a Craft check made against the object’s Craft DC. Failure means the object comes into being broken and unusable. You cannot create an object directly onto a target (summoning manacles onto someone’s wrists, etc.).
Table: Object Size | Table: Object Materials | ||||||
---|---|---|---|---|---|---|---|
Object Size | Min. Caster Level |
Example Objects |
Falling Damage |
Substance | Hardness | Hit Points | |
Small | 1 | Chair | 1d6 | Paper or Cloth | 0 | 2/in. of thickness | |
Medium | 2 | Table | 1d8 | Rope | 0 | 2/in. of thickness | |
Large | 4 | Statue | 2d6 | Leather or hide | 2 | 5/in. of thickness | |
Huge | 8 | Wagon | 3d6 | Wood | 5 | 10/in. of thickness | |
Gargantuan | 16 | Catapult | 4d6 |
If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the casting and spell pool class features.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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