Difference between revisions of "Feats/Adept Jumper"
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{{Feat | {{Feat | ||
|Name=Adept Jumper | |Name=Adept Jumper | ||
|MainCategory=Athletics | |MainCategory=Athletics Style | ||
|SubCategories=Athletics, Combat | |SubCategories=Athletics, Combat | ||
|Keywords= | |Keywords=Leap | ||
|Prereq={{link_feat|Athletics}} | |Prereq={{link_feat|Athletics}} | ||
|Short=Reduce the effective height of falls. | |Short=Reduce the effective height of falls. |
Latest revision as of 22:04, 20 January 2022
Main > Feats |
(Athletics, Combat)
In addition, the fall is reduced by an additional 10 ft. for every 10 points this check exceeds the target DC.
In addition gain a number of ranks in Athletics equal to your level. Whenever you gain a level your ranks in athletics increases by +1.
If you already have ranks in the Athletics skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining the feat.
If you possess both the Adept Jumper and Adept Runner feat, you gain a competence bonus on Athletics checks equal to half your base attack bonus instead of retraining the ranks a second time.
Associated Movement Mode: Jumping.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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