Difference between revisions of "Feats/Athletics"
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|Fluff=You are a master of movement. | |Fluff=You are a master of movement. | ||
|MainCategory=Athletics Style | |MainCategory=Athletics Style | ||
|SubCategories=Combat, | |SubCategories=Athletics, Combat, Style | ||
|Keywords= | |Keywords=Regain Martial Focus | ||
|Prereq=— | |Prereq=— | ||
|Short= | |Short=Become a master of movement. | ||
|Benefit=You gain the following ability: | |Benefit=You gain the ability to gain and expend [[martial focus]], and you gain the following ability: | ||
{{AbilityCard|Coordinated Movement|Whenever you take the withdraw action, you regain your martial focus.}} | {{AbilityCard|Coordinated Movement|Whenever you take the withdraw action, you regain your martial focus.}} | ||
In addition, you gain one of the following feats as a bonus feat {{link_feat|Adept Climber}}, {{link_feat|Adept Flier}}, {{link_feat|Adept Jumper}}, {{link_feat|Adept Runner}}, or {{link_feat|Adept Swimmer}} | |||
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|OGL=SoM}} | |OGL=SoM}} |
Latest revision as of 22:10, 20 January 2022
Main > Feats |
(Athletics, Combat, Style)
Coordinated Movement
Whenever you take the withdraw action, you regain your martial focus.
In addition, you gain one of the following feats as a bonus feat Adept Climber, Adept Flier, Adept Jumper, Adept Runner, or Adept Swimmer
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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