Difference between revisions of "Feats/Enhancer"

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(Created page with "{{Feat |Name=Enhancer |Advanced=No |Drawback=No |Fluff=You may place enhancements on creatures and objects, altering their properties. |MainCategory=Enhancement School |SubCat...")
 
 
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|Benefit=You gain the following ability:  
|Benefit=You gain the following ability:  


{{AbilityCard|Enhance|As a standard action, you may enhance a creature or object within Close range for as long as you concentrate. You may always spend a spell point to allow an enhancement to continue for 1 minute per caster level without concentration.
{{AbilityCard|Enhance|{{:Feats/Enhancement School/Enhance}}}}
 
If targeting a creature or intelligent item that doesn’t want to be enhanced (or an item in a creature’s possession that doesn’t want their item enhanced), the target is allowed a Will save (DC 10 + 1/2 caster level + casting ability modifier) to negate the effect.
 
You gain the following enhancement when you gain Enhancer:
 
'''Enhance Equipment:''' You may enhance a weapon, suit of armor, or shield, granting it a +1 enhancement bonus. This bonus increases to +2 at caster level 5. This does not stack with any enhancement bonus already possessed by the item.}}


If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the ''casting'' and ''spell pool'' class features.
If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the ''casting'' and ''spell pool'' class features.
|OGL=SoP
|OGL=SoP
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Latest revision as of 11:54, 22 January 2022

Main > Feats > Magic Schools > Enhancement School > Enhancer

(Arcane, Enhancement, School)


You may place enhancements on creatures and objects, altering their properties.

Benefit: You gain the following ability:

Enhance

As a standard action, you may enhance a creature or object within Close range for as long as you concentrate. You may always spend a spell point to allow an enhancement to continue for 1 minute per caster level without concentration.

If targeting a creature or intelligent item that doesn’t want to be enhanced (or an item in a creature’s possession that doesn’t want their item enhanced), the target is allowed a Will save (DC 10 + 1/2 caster level + casting ability modifier) to negate the effect.

You gain the following enhancement when you gain Enhancer:

Enhance Equipment: You may enhance a weapon, suit of armor, or shield, granting it a +1 enhancement bonus. This bonus increases to +2 at caster level 5. This does not stack with any enhancement bonus already possessed by the item.

If you do not have a caster level and spell pool, you gain an effective caster level of 1, a spell pool of 1 and use your highest mental ability as your casting ability score. These do not stack the caster level and spell pool granted by the casting and spell pool class features.

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