Difference between revisions of "Feats/Counterspell"

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|Benefit=You gain the following two abilities:  
|Benefit=You gain the following two abilities:  


{{AbilityCard|Counterspell|When another caster cast a magical effect within {{Range:medium}} range, as a [[reaction]] you may spend a spell point to attempt to counter the effect. Countering a spell requires that you have an appropriate counter. Possessing the same magical school as the effect being cast always counts as a counter, but creative use of other magical effects may also counter (countering Destructive fire blast with Nature(Water) or Protection(barrier) for instance). Determining the appropriate counter usually requires identifying the effect being cast with a Arcana check (DC 15 + ½ caster level).
{{AbilityCard|Counterspell|When another caster cast a magical effect within {{Range|medium}} range, as a [[reaction]] you may spend a spell point to attempt to counter the effect. Countering a spell requires that you have an appropriate counter. Possessing the same magical school as the effect being cast always counts as a counter, but creative use of other magical effects may also counter (countering Destructive fire blast with Nature(Water) or Protection(barrier) for instance). Determining the appropriate counter usually requires identifying the effect being cast with a Arcana check (DC 15 + ½ caster level).


If an appropriate counter is employed, you can make a magic skill check against the caster or magical effect in question. If you succeed then the targeted effect is destroyed.
If an appropriate counter is employed, you can make a magic skill check against the caster or magical effect in question. If you succeed then the targeted effect is destroyed.


This is treated as casting a magical effect, and it is subject to all rules for casting, is affected by the caster’s casting tradition, and can itself be countered by another caster. If your counter is countered, you can counter one additional time, by spending one more spell point and become [[Staggered]] until the end of your next turn.}}
This is treated as casting a magical effect, and it is subject to all rules for casting, is affected by the caster’s casting tradition, and can itself be countered by another caster. If your counter is countered, you can counter one additional time, by spending one more spell point and become [[Slowed]] until the end of your next turn.}}


{{AbilityCard|Dispel|You may spend a spell point and spend one minute to dispel an existing magical effect on a creature, item, or location within {{Range:short}} range. You must know which magic effect you are trying to dispel, such as through Detect Magic. Finally you must succeed at a magic skill check against the caster or magical effect in question. If you succeed then the targeted effect is destroyed. If you do not possess an appropriate counter (as per counterspelling) you can still attempt to dispel the effect, but take a -5 penalty on your magic skill check.
{{AbilityCard|Dispel|You may spend a spell point and spend one minute to dispel an existing magical effect on a creature, item, or location within {{Range|close}} range. You must know which magic effect you are trying to dispel, such as through Detect Magic. Finally you must succeed at a magic skill check against the caster or magical effect in question. If you succeed then the targeted effect is destroyed. If you do not possess an appropriate counter (as per counterspelling) you can still attempt to dispel the effect, but take a -5 penalty on your magic skill check.


If you target a permanent effect or magic item, the item is not destroyed; instead the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged; a suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.
If you target a permanent effect or magic item, the item is not destroyed; instead the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged; a suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

Latest revision as of 20:24, 14 May 2022

Main > Feats > Arcane > Counterspell

(Arcane)


Prerequisites: Casting class feature, 3rd caster level or higher

Benefit: You gain the following two abilities:

Counterspell

When another caster cast a magical effect within medium range, as a reaction you may spend a spell point to attempt to counter the effect. Countering a spell requires that you have an appropriate counter. Possessing the same magical school as the effect being cast always counts as a counter, but creative use of other magical effects may also counter (countering Destructive fire blast with Nature(Water) or Protection(barrier) for instance). Determining the appropriate counter usually requires identifying the effect being cast with a Arcana check (DC 15 + ½ caster level).

If an appropriate counter is employed, you can make a magic skill check against the caster or magical effect in question. If you succeed then the targeted effect is destroyed.

This is treated as casting a magical effect, and it is subject to all rules for casting, is affected by the caster’s casting tradition, and can itself be countered by another caster. If your counter is countered, you can counter one additional time, by spending one more spell point and become Slowed until the end of your next turn.

Dispel

You may spend a spell point and spend one minute to dispel an existing magical effect on a creature, item, or location within close range. You must know which magic effect you are trying to dispel, such as through Detect Magic. Finally you must succeed at a magic skill check against the caster or magical effect in question. If you succeed then the targeted effect is destroyed. If you do not possess an appropriate counter (as per counterspelling) you can still attempt to dispel the effect, but take a -5 penalty on your magic skill check.

If you target a permanent effect or magic item, the item is not destroyed; instead the item’s magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item’s physical properties are unchanged; a suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

At 6th level, you may spend two additional spell points when dispelling a permanent effect or magic item. You take a -5 penalty on your magic skill check, but on success the magic is permanently dispelled.

Prerequisite for: No results

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