Difference between revisions of "Feats/Mind School"
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(Created page with "{{BreadCrumbs|Feats,Feats/Magic Schools}}{{DISPLAYTITLE:{{SUBPAGENAME}}}} This school grants the ability to manipulate the minds of other creatures. {{FeatsTable Category|{{...") |
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This school grants the ability to | This school grants the ability to alter the minds of others, causing them to act as you see fit. | ||
All mind school abilities are Enchantment (compulsion) mind-affecting abilities. | |||
{{FeatsTable Category|{{SUBPAGENAME}}}} | {{FeatsTable Category|{{SUBPAGENAME}}}} |
Latest revision as of 20:57, 15 May 2022
Main > Feats |
This school grants the ability to alter the minds of others, causing them to act as you see fit.
All mind school abilities are Enchantment (compulsion) mind-affecting abilities.
Mind School Feats
Feat Name | Categories | Prerequisites | Benefit |
---|---|---|---|
Command | Arcane • Mind | — | Directly control another creature’s body. |
Enthral | Arcane • Mind | — | Cause a creature to regard you as its friend. |
Expanded Charm | Arcane • Mind | — | Your charms may affect any creature with a mind. |
Group Charm | Arcane • Mind | — | Your charms may affect multiple creatures. |
Mentalist | Arcane • Mind • School | — | Gain the ability to cast charms. |
Powerful Charm | Arcane • Mind | — | Gain ability to cast Powerful charms. |
Ranged Mind | Arcane • Mind | — | Increase the range you may charm targets by 1 step. |
Subtlety | Arcane • Mind | — | Your targets may not notice failed charm attempts. |