Difference between revisions of "Template:Monster"

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<noinclude>
<noinclude>
{{#template_params:Name|Categories|XP|Race|Class|Level|Alignment|Size|Type|Subtypes|Init|Perception|Senses|AC|TouchAC|FlatfootedAC|ACBonus|hp|hpBonus|Fort|Reflex|Will|saveBonus|DR|SR|Immune|Speed|Space|Reach|CL|MSB|AltMSB|MSD|AltMSD|Concentration|Tradition|CAM|SP|StandardActions|FullroundActions|MoveActions|SwiftActions|ImmediateActions|FreeActions|SpecialQualities|Strength|Dexterity|Constitution|Intelligence|Wisdom|Charisma|BAB|CMB|AltCMB|CMD|AltCMD|MMD|AltMMD|Tenacity|AltTenacity|Feats|Talents|Skills|Languages|Equipment|Yield|Fluff|Description|Climate|Terrain|Regions|ActivityCycle|Diet|SocialBehavior}}
{{#template_params:Name|Categories|CR|XP|Race|Class|Level|Alignment|Size|Type|Subtypes|Init|Perception|Senses|AC|TouchAC|FlatfootedAC|ACBonus|hp|hpBonus|Fort|Reflex|Will|saveBonus|DR|SR|Immune|Speed|Space|Reach|Aura|CL|MSB|AltMSB|MSD|AltMSD|Concentration|Tradition|CAM|SP|StandardActions|FullroundActions|MoveActions|SwiftActions|ImmediateActions|FreeActions|SpecialQualities|Weaknesses|Strength|Dexterity|Constitution|Intelligence|Wisdom|Charisma|BAB|CMB|AltCMB|CMD|AltCMD|MMD|AltMMD|Tenacity|AltTenacity|Feats|Skills|Languages|Equipment|Yield|Fluff|Description|Climate|Terrain|Regions|ActivityCycle|Diet|SocialBehavior|OGL}}
{{#cargo_declare:_table=Monsters|Name=String|Categories=List (,) of String|XP=Integer|Race=String|Class=String|Level=String|Alignment=String (allowed values=Lawful Good,Good,Chaotic Good,Lawful,Neutral,True Neutral,Chaotic,Lawful Evil,Evil,Chaotic Evil)|Size=String (allowed values=Tiny,Small,Medium,Large,Huge,Gargantuan)|Type=String|Subtypes=List (,) of String|Init=Wikitext|Perception=Wikitext|Senses=Wikitext|AC=Integer|TouchAC=Integer|FlatfootedAC=Integer|ACBonus=Wikitext
{{#cargo_declare:_table=Monsters|Name=String|Categories=List (,) of String|CR=String|XP=Integer|Race=String|Class=String|Level=String|Alignment=String (allowed values=Lawful Good,Good,Chaotic Good,Lawful,Neutral,True Neutral,Chaotic,Lawful Evil,Evil,Chaotic Evil)|Size=String (allowed values=Fine,Diminutive,Tiny,Small,Medium,Large,Huge,Gargantuan,Colossal)|Type=String|Subtypes=List (,) of String|Init=Wikitext|Perception=Wikitext|Senses=Wikitext|AC=Integer|TouchAC=Integer|FlatfootedAC=Integer|ACBonus=Wikitext
|hp=Wikitext|hpBonus=Wikitext|Fort=Wikitext|Reflex=Wikitext|Will=Wikitext|saveBonus=Wikitext|DR=Wikitext|SR=Wikitext|Immune=Wikitext|Speed=Wikitext
|hp=Wikitext|hpBonus=Wikitext|Fort=Wikitext|Reflex=Wikitext|Will=Wikitext|saveBonus=Wikitext|DR=Wikitext|SR=Wikitext|Immune=Wikitext|Speed=Wikitext
|Space=Wikitext|Reach=Wikitext
|Space=Wikitext|Reach=Wikitext|Aura=Wikitext
|CL=Wikitext|MSB=Wikitext|AltMSB=Wikitext|MSD=Wikitext|AltMSD=Wikitext|Concentration=Wikitext|Tradition=Wikitext|CAM=Wikitext|SP=Wikitext
|CL=Wikitext|MSB=Wikitext|AltMSB=Wikitext|MSD=Wikitext|AltMSD=Wikitext|Concentration=Wikitext|Tradition=Wikitext|CAM=Wikitext|SP=Wikitext
|StandardActions=Wikitext|FullroundActions=Wikitext|MoveActions=Wikitext|SwiftActions=Wikitext|ImmediateActions=Wikitext|FreeActions=Wikitext|SpecialQualities=Wikitext
|StandardActions=Wikitext|FullroundActions=Wikitext|MoveActions=Wikitext|SwiftActions=Wikitext|ImmediateActions=Wikitext|FreeActions=Wikitext|SpecialQualities=Wikitext|Weaknesses=Wikitext
|Strength=Wikitext|Dexterity=Wikitext|Constitution=Wikitext|Intelligence=Wikitext|Wisdom=Wikitext|Charisma=Wikitext
|Strength=Wikitext|Dexterity=Wikitext|Constitution=Wikitext|Intelligence=Wikitext|Wisdom=Wikitext|Charisma=Wikitext
|BAB=Wikitext|CMB=Wikitext|AltCMB=Wikitext|CMD=Wikitext|AltCMD=Wikitext|MMD=Wikitext|AltMMD=Wikitext|Tenacity=Wikitext|AltTenacity=Wikitext
|BAB=Wikitext|CMB=Wikitext|AltCMB=Wikitext|CMD=Wikitext|AltCMD=Wikitext|MMD=Wikitext|AltMMD=Wikitext|Tenacity=String (allowed values=None,Fearless,Brave,Steady,Nervous,Cowardly)|AltTenacity=Wikitext
|Feats=Wikitext|Talents=Wikitext|Skills=Wikitext|Languages=Wikitext|Equipment=Wikitext|Yield=Wikitext
|Feats=Wikitext|Talents=Wikitext|Skills=Wikitext|Languages=Wikitext|Equipment=Wikitext|Yield=Wikitext
|Fluff=Wikitext|Description=Wikitext|Climate=List (,) of String (allowed values=Any,Cold,Temperate,Warm)|Terrain=List (,) of String (allowed values=Any,Deserts,Forests,Hills,Marshes/Swamps,Mountains,Plains,Ruins,Underground,Urban,Aquatic,Coasts,Deep Aquatic,Rivers)|Regions=List (,) of String (allowed values=All,Chuum,Hoth,Iokun,Khemm,Khitai,Northern Empire,Ravalon,Southern Empire,Uth)
|Fluff=Wikitext|Description=Wikitext|Climate=List (,) of String (allowed values=Any,Cold,Temperate,Warm)|Terrain=List (,) of String (allowed values=Any,Deserts,Forests,Hills,Marshes/Swamps,Mountains,Plains,Ruins,Underground,Underworld,Urban,Aquatic,Coasts,Deep,Rivers)|Regions=List (,) of String (allowed values=All,Chuum,Hoth,Iokun,Khemm,Khitai,Northern Empire,Ravalon,Southern Empire,Uth,The Shadow,The Faerie,The Elemental Seas,The Golden Isles,The Burnt Lands,The Radiant Skies,The Dead Lands)
|ActivityCycle=Wikitext|Diet=Wikitext|SocialBehavior=Wikitext}}
|ActivityCycle=Wikitext|Diet=Wikitext|SocialBehavior=Wikitext|OGL=String}}
</noinclude><includeonly>{{#cargo_store:_table=Monsters}}<!--
</noinclude><includeonly>{{#cargo_store:_table=Monsters|CR={{Mapper_CR|{{{XP}}}}}}}<!--


-->{{#vardefine:TEN-None|{{#lsth:GM:Tenacity|None}}}}{{#vardefine:TEN-Fearless|{{#lsth:GM:Tenacity|Fearless}}}}{{#vardefine:TEN-Brave|{{#lsth:GM:Tenacity|Brave}}}}{{#vardefine:TEN-Steady|{{#lsth:GM:Tenacity|Steady}}}}{{#vardefine:TEN-Nervous|{{#lsth:GM:Tenacity|Nervous}}}}{{#vardefine:TEN-Cowardly|{{#lsth:GM:Tenacity|Cowardly}}}}<!--


-->{{#vardefine:TEN-None|{{GM:Tenacity|id=None}}}}{{#vardefine:TEN-Fearless|{{:GM:Tenacity|id=Fearless}}}}{{#vardefine:TEN-Brave|{{GM:Tenacity|id=Brave}}}}{{#vardefine:TEN-Steady|{{GM:Tenacity|id=Steady}}}}{{#vardefine:TEN-Nervous|{{GM:Tenacity|id=Nervous}}}}{{#vardefine:TEN-Cowardly|{{GM:Tenacity|id=Cowardly}}}}<!--
-->{{#vardefine:immune|{{#arraymap:{{{Immune|}}}|,|xvar|<!--
  -->{{IfEqAny|xvar|constitution effects,fine swarm,mind-affecting,precision-based,tiny swarm,viscular-affecting|{{TipText_Immunity|xvar}}|xvar}}<!--
-->}}}}<!--
-->{{DISPLAYTITLE:{{{Name|}}}}}<!--


-->{{BreadCrumbs|GM:Bestiary,GM:Bestiary/{{{Type|}}}}}<!--
-->{{BreadCrumbs|GM:Bestiary,GM:Bestiary/{{{Type|}}}}}<!--
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-->{{#if: {{{Race|}}}{{{Class|}}}{{{Level|}}}|<div style="background:#517398;color:white;padding-left:5px;margin-bottom:0;"><b>|}}{{#if: {{{Race|}}}|{{{Race}}} <wbr>|}}{{#if: {{{Class|}}}|{{{Class}}} <wbr>|}}{{#if: {{{Level|}}}|{{{Level}}} <wbr>|}}{{#if: {{{Race|}}}{{{Class|}}}{{{Level|}}}|</b></div>|}}<!--
-->{{#if: {{{Race|}}}{{{Class|}}}{{{Level|}}}|<div style="background:#517398;color:white;padding-left:5px;margin-bottom:0;"><b>|}}{{#if: {{{Race|}}}|{{{Race}}} <wbr>|}}{{#if: {{{Class|}}}|{{{Class}}} <wbr>|}}{{#if: {{{Level|}}}|{{{Level}}} <wbr>|}}{{#if: {{{Race|}}}{{{Class|}}}{{{Level|}}}|</b></div>|}}<!--


--><div style="background:#517398;color:white;padding-left:5px;font-weight:bold;width:80%;display: inline-block;">{{#if: {{{Alignment|}}}|{{{Alignment}}} <wbr>|}}{{#if: {{{Size|}}}|{{{Size}}} <wbr>|}}{{#if: {{{Type|}}}|{{{Type}}} <wbr>|}}{{#if: {{{SubTypes|}}}| ({{{SubTypes}}})|}}</div><div style="background:orange;color:white;font-weight:bold;width:19%;display: inline-block;text-align:center">CR {{Mapper_CR|{{{XP}}}}}</div><!--
--><div style="background:#517398;color:white;padding-left:5px;font-weight:bold;width:80%;float:left;">{{#if: {{{Alignment|}}}|{{{Alignment}}} <wbr>|}}{{#if: {{{Size|}}}|{{{Size}}} <wbr>|}}{{#if: {{{Type|}}}|{{{Type}}} <wbr>|}}{{#if: {{{Subtypes|}}}| ({{{Subtypes}}})|}}</div><div style="background:orange;color:white;font-weight:bold;overflow:hidden;text-align:center">CR {{Mapper_CR|{{{XP}}}}}</div><!--
 
--><div style="padding-left:5px;padding-right:5px;"><!--


--><div style="padding-left:5px;padding-right:5px;">{{#if: {{{Space|}}}|<div><b>Space</b> {{{Space}}}</div>}}<!--
-->{{#if: {{{Space|}}}{{{Aura|}}}|<div style="display: flex;justify-content: space-between;">{{#if: {{{Space|}}}|<div style="min-width:30%;"><b>Space</b> {{{Space}}}</div>}}{{#if: {{{Aura|}}}|<div><b>Aura</b> {{{Aura}}}</div>}}</div>}}<!--


--><div style="display: flex;justify-content: space-between;"><div style="min-width:30%;"><b>Initiative</b> {{{Init}}}</div><div><b>Perception</b> {{{Perception}}}{{#if: {{{Senses|}}}|, {{{Senses}}}|}}</div></div><!--
--><div style="display: flex;justify-content: space-between;"><div style="min-width:30%;"><b>Initiative</b> {{{Init}}}</div><div><b>Perception</b> {{{Perception}}}{{#if: {{{Senses|}}}|, {{{Senses}}}|}}</div></div><!--


--><div style="display: flex;justify-content: space-between;"><div><b>Hp</b> {{{hp}}} {{#if: {{{hpBonus|}}}| ({{{hpBonus}}})|}}</div><div style="min-width:30%;"><b>Speed</b> {{{Speed}}}</div></div><!--
--><div style="display: flex; justify-content: space-between;"><div><b>Hp</b> {{{hp}}} {{#if: {{{hpBonus|}}}| ({{{hpBonus}}})|}}</div><div style="min-width:30%;"><b>Speed</b> {{{Speed}}}</div></div><!--


--><div style="display: flex; justify-content: space-between;"><!--
--><div style="display: flex;"><div style="white-space: nowrap;"><b>AC</b> {{{AC}}}, touch {{{TouchAC }}}, flat-footed {{{FlatfootedAC}}}</div>&nbsp;<div>({{{ACBonus}}})</div></div><!--
--><div style="display: flex;"><div style="white-space: nowrap;"><b>AC</b> {{{AC}}}, touch {{{TouchAC }}}, flat-footed {{{FlatfootedAC}}}</div>&nbsp;<div>({{{ACBonus}}})</div></div><!--
-->{{#if: {{{Reach|}}}{{{Space|}}}|<div style="min-width:20%;"><b>Space</b> {{{Space|5 ft.}}}; <b>Reach</b> {{{Reach|5 ft.}}}</div>|}}<!--
--></div><!--


--><div style="display: flex;justify-content: space-between;">
--><div style="display: flex;justify-content: space-between;">
<div style="white-space: nowrap;><b>FORT</b> {{{Fort}}}, <b>REF</b> {{{Reflex}}}, <b>WILL</b> {{{Will}}}{{#if: {{{saveBonus|}}}|<br> {{{saveBonus}}};|}}</div>&nbsp;
<div style="white-space: nowrap;><b>FORT</b> {{{Fort}}}, <b>REF</b> {{{Reflex}}}, <b>WILL</b> {{{Will}}}{{#if: {{{saveBonus|}}}|<br> {{{saveBonus}}};|}}</div>&nbsp;
<div style="min-width:30%;"><b>TEN</b>&nbsp;{{#tip-text:{{{Tenacity}}}|{{#var:TEN-{{{Tenacity}}}}}}}&nbsp;{{#if: {{{AltTenacity|}}}|<br>{{{AltTenacity}}}|}}</div>
<div style="min-width:20%;"><b>TEN</b>&nbsp;{{#tip-text:{{{Tenacity}}}|{{#var:TEN-{{{Tenacity}}}}}}}&nbsp;{{#if: {{{AltTenacity|}}}|<br>{{{AltTenacity}}}|}}</div>
</div><!--
</div><!--


--><div style="display: flex;><div><b>CMB</b> {{{CMB}}},{{#if: {{{AltCMB|}}}|<br>{{{AltCMB}}}|}}</div>&nbsp;<div><b>CMD</b> {{{CMD}}}{{#if: {{{AltCMD|}}}|<br>{{{AltCMD}}}|}}</div>&nbsp;<div><b>MMD</b> {{{MMD}}}{{#if: {{{AltMMD|}}}|<br>{{{AltMMD}}}|}}</div></div><!--
--><div style="display: flex;><div><b>CMB</b> {{{CMB}}},{{#if: {{{AltCMB|}}}|<br>{{{AltCMB}}}|}}</div>&nbsp;<div><b>CMD</b> {{{CMD}}}{{#if: {{{AltCMD|}}}|<br>{{{AltCMD}}}|}}</div>&nbsp;<div><b>MMD</b> {{{MMD}}}{{#if: {{{AltMMD|}}}|<br>{{{AltMMD}}}|}}</div></div><!--


-->{{#if: {{{SR|}}}{{{DR|}}}|<div>|}}{{#if: {{{DR|}}}|'''DR''' {{{DR}}}; |}} {{#if: {{{SR|}}}|'''SR''' {{{SR}}}; |}} {{#if: {{{SR|}}}{{{DR|}}}|</div>|}}<!--
-->{{#if: {{{SR|}}}{{{DR|}}}|<div>|}}{{#if: {{{DR|}}}|'''[[Resistance]]s''' {{{DR}}}; |}} {{#if: {{{SR|}}}|'''SR''' {{{SR}}}; |}} {{#if: {{{SR|}}}{{{DR|}}}|</div>|}}<!--
 
--><div>{{#if: {{#var:immune}}|'''Immune''' {{#var:immune}}}}</div><!--


--><div>{{#if: {{{Immune|}}}|'''Immune''' {{{Immune}}}|}}</div><!--
--><div>{{#if: {{{Weaknesses|}}}|'''Weaknesses''' {{{Weaknesses}}}|}}</div><!--


-->{{#if: {{{SP|}}}|<div style="padding-left:5px;padding-right:5px;"><div>'''SP''' {{{SP}}};</div>&nbsp;<div><b>MSB</b> {{{MSB}}};{{#if: {{{AltMSB|}}}|<br>{{{AltMSB}}}|}}</div>&nbsp;<div><b>MSD</b> {{{MSD}}};{{#if: {{{AltMSD|}}}|<br>{{{AltMSD}}}|}}</div>&nbsp;<div>'''Concentration''' {{{Concentration}}};</div></div>|}}</div><!--
-->{{#if: {{{SP|}}}|<div style="display: flex;><div>'''SP''' {{{SP}}};</div>&nbsp;<div><b>MSB</b> {{{MSB}}};{{#if: {{{AltMSB|}}}|<br>{{{AltMSB}}}|}}</div>&nbsp;<div><b>MSD</b> {{{MSD}}};{{#if: {{{AltMSD|}}}|<br>{{{AltMSD}}}|}}</div>&nbsp;<div>'''Concentration''' {{{Concentration}}};</div></div>|}}<!--


-->{{#if: {{{CL|}}}{{{Tradition|}}}|<div style="padding-left:5px;padding-right:5px;">|}}{{#if: {{{CL|}}}|'''CL''' {{{CL}}}; |}} {{#if: {{{Tradition|}}}|'''Tradition''' {{{Tradition}}}; |}} {{#if: {{{CL|}}}{{{Tradition|}}}|</div>|}}<!--
-->{{#if: {{{CL|}}}{{{Tradition|}}}|<div>|}}{{#if: {{{CL|}}}|'''CL''' {{{CL}}}; |}} {{#if: {{{Tradition|}}}|'''Tradition''' {{{Tradition}}}; |}} {{#if: {{{CL|}}}{{{Tradition|}}}|</div>|}}<!--
 
--></div><!-- End of top section


-->{{#if: {{{StandardActions|}}}|<div style="background:#81A3C8;color:white;padding-left:5px;font-weight:bold;">Standard Actions</div>
-->{{#if: {{{StandardActions|}}}|<div style="background:#81A3C8;color:white;padding-left:5px;font-weight:bold;">Standard Actions</div>
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<div style="padding-left:5px;padding-right:5px;">{{{SpecialQualities}}}</div>|}}<!--
<div style="padding-left:5px;padding-right:5px;">{{{SpecialQualities}}}</div>|}}<!--


--><div style="background:#81A3C8;color:white;padding-left:5px;font-weight:bold;">Statistics</div><div style="padding-left:5px;padding-right:5px;">
--><div style="background:#81A3C8;color:white;padding-left:5px;font-weight:bold;">Statistics</div><div style="padding-left:5px;padding-right:5px;"><!--
{{#if: {{{Reach|}}}{{{Space|}}}|<div><b>Space</b> {{{Space|5 ft.}}}; <b>Reach</b> {{{Reach|5 ft.}}}</div>|}}<!--
 
--><div><b>Skills</b> {{{Skills}}}</div><!--
--><div><b>Str</b> {{{Strength}}}, <b>Dex</b> {{{Dexterity}}}, <b>Con</b> {{{Constitution}}}, <b>Int</b> {{{Intelligence}}}, <b>Wis</b> {{{Wisdom}}}, <b>Cha</b> {{{Charisma}}}</div><!--
 
-->{{#if: {{{Skills|}}}|<div><b>Skills</b> {{{Skills}}}</div>}}<!--


-->{{#if: {{{Languages|}}}|<div><b>Languages</b> {{{Languages}}}</div>|}}<!--
-->{{#if: {{{Languages|}}}|<div><b>Languages</b> {{{Languages}}}</div>|}}<!--
--><div><b>Str</b> {{{Strength}}}, <b>Dex</b> {{{Dexterity}}}, <b>Con</b> {{{Constitution}}}, <b>Int</b> {{{Intelligence}}}, <b>Wis</b> {{{Wisdom}}}, <b>Cha</b> {{{Charisma}}}</div><!--


-->{{#if: {{{Feats|}}}|<div><b>Feats</b> {{{Feats}}}</div>|}}<!--
-->{{#if: {{{Feats|}}}|<div><b>Feats</b> {{{Feats}}}</div>|}}<!--
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-->{{#if: {{{Climate|}}}{{{Terrain|}}}{{{ActivityCycle|}}}{{{Diet|}}}{{{SocialBehavior|}}}|<div style="background:#81A3C8;color:white;padding-left:5px;font-weight:bold;">Habitats and Lifestyle</div><div style="padding-left:5px;padding-right:5px;"><!--
-->{{#if: {{{Climate|}}}{{{Terrain|}}}{{{ActivityCycle|}}}{{{Diet|}}}{{{SocialBehavior|}}}|<div style="background:#81A3C8;color:white;padding-left:5px;font-weight:bold;">Habitats and Lifestyle</div><div style="padding-left:5px;padding-right:5px;"><!--


-->{{#if: {{{Climate|}}}{{{Terrain|}}}|<div><b>Habitat</b> {{#if: {{{Climate|}}}|{{{Climate}}}|}} {{#if: {{{Terrain|}}}|{{{Terrain}}}|}}</div>|}}<!--
-->{{#if: {{{Climate|}}}{{{Terrain|}}}|<div><b>Habitat</b> <!--
  -->{{IfAndEq|Any|{{{Climate|}}}|{{{Terrain|}}} <!--
    -->|{{{Regions|}}}<!--
    -->|else={{#if: {{{Climate|}}}|{{{Climate}}}}} {{#if: {{{Terrain|}}}|{{{Terrain}}}}}<!--
  -->}}<!--
--></div>}}<!--
 
-->{{#if: {{{ActivityCycle|}}}{{{Diet|}}}{{{SocialBehavior|}}}|<div><!--
-->{{#if: {{{ActivityCycle|}}}{{{Diet|}}}{{{SocialBehavior|}}}|<div><!--
-->{{#if: {{{ActivityCycle|}}}|<b>Activity Cycle</b> {{{ActivityCycle}}} <wbr>|}}{{#if: {{{Diet|}}}|<b>Diet</b> {{{Diet}}} <wbr>|}} {{#if: {{{SocialBehavior|}}}|<b>Social Behavior</b> {{{SocialBehavior}}}|}}<!--
-->{{#if: {{{ActivityCycle|}}}|<b>Activity Cycle</b> {{{ActivityCycle}}} <wbr>|}}{{#if: {{{Diet|}}}|<b>Diet</b> {{{Diet}}} <wbr>|}} {{#if: {{{SocialBehavior|}}}|<b>Social Behavior</b> {{{SocialBehavior}}}|}}<!--
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{{{Description|}}}
{{{Description|}}}


{{{Regions|}}}
{{#if: {{{Regions|}}}|<b>Regions:</b> {{{Regions}}}}}
 
{{OGL|{{{OGL}}}}}


[[Category:Monsters]]
[[Category:Monsters]]
</includeonly>
</includeonly>

Latest revision as of 09:25, 26 June 2022

This is the "Monster" template.

It should be called in the following format:

{{Monster
|Name=
|Categories=
|CR=
|XP=
|Race=
|Class=
|Level=
|Alignment=
|Size=
|Type=
|Subtypes=
|Init=
|Perception=
|Senses=
|AC=
|TouchAC=
|FlatfootedAC=
|ACBonus=
|hp=
|hpBonus=
|Fort=
|Reflex=
|Will=
|saveBonus=
|DR=
|SR=
|Immune=
|Speed=
|Space=
|Reach=
|Aura=
|CL=
|MSB=
|AltMSB=
|MSD=
|AltMSD=
|Concentration=
|Tradition=
|CAM=
|SP=
|StandardActions=
|FullroundActions=
|MoveActions=
|SwiftActions=
|ImmediateActions=
|FreeActions=
|SpecialQualities=
|Weaknesses=
|Strength=
|Dexterity=
|Constitution=
|Intelligence=
|Wisdom=
|Charisma=
|BAB=
|CMB=
|AltCMB=
|CMD=
|AltCMD=
|MMD=
|AltMMD=
|Tenacity=
|AltTenacity=
|Feats=
|Skills=
|Languages=
|Equipment=
|Yield=
|Fluff=
|Description=
|Climate=
|Terrain=
|Regions=
|ActivityCycle=
|Diet=
|SocialBehavior=
|OGL=
}}

Edit the page to see the template text.

This template defines the table "Monsters". View table.