Difference between revisions of "Feats/Boxing"

From Epic Paths
Jump to navigation Jump to search
(Created page with "{{Feat |Name=Boxing |Fluff=Boxers specialize in fighting with their fists, using their punches and upper bodies to batter their way across the battlefield. |MainCategory=Boxin...")
 
Line 4: Line 4:
|MainCategory=Boxing Style
|MainCategory=Boxing Style
|SubCategories=Combat, Unarmed Combatant
|SubCategories=Combat, Unarmed Combatant
|Keywords=Grapple
|Prereq=—
|Prereq=—
|Short=Becomes an unarmed combatant and learn the ''counterpunch''.
|Short=Becomes an unarmed combatant and learn the ''counterpunch''.

Revision as of 13:41, 10 July 2021

Main > Feats > Combat Styles > Boxing Style > Boxing

(Combat, Unarmed Combatant)


Boxers specialize in fighting with their fists, using their punches and upper bodies to batter their way across the battlefield.

Benefit: You gain the ability to gain and expend martial focus, and you gain the following two abilities.

Counter Punch

You may ready an action to make an attack with a light melee weapon against the next enemy who makes a melee attack roll against you before the beginning of your next round; this attack is treated as an attack action for the purposes of other feats and abilities and occurs before the attack that triggers it, gaining a +2 competence bonus to damage rolls (increasing to +4 if you have +4 base attack bonus).

Using this ability does not change your place in the initiative order.

Whenever you ready a counter punch, you can decide on an additional trigger for your prepared attack from the following list; if the trigger is met, the readied attack qualifies as a counter punch (if an action would also provoke an attack of opportunity, you may choose in which order you wish to resolve your attacks):

  • A hostile creature making an attack roll
  • A hostile creature attempting a combat maneuver
  • A hostile creature moving from their square
  • A hostile creature using a spell or a spell-like ability
  • A hostile creature drawing a weapon
  • A hostile creature speaking

At +5 base attack bonus you may choose an additional trigger from the list.

Unarmed Combatant

If you possess an Unarmed Combatant feat you are considered to be armed even when unarmed — you do not become compromised when you attack foes while unarmed. You also deal additional damage with their unarmed strikes based on the total number of unarmed combatant feats they possess, as shown in the following table.

# Unarmed
Combatant Feats
Damage
(Small
Size)
Damage
(Medium
Size)
Damage
(Large
Size)
1-3 feats 1d3 1d4 1d6
4-7 feats 1d4 1d6 1d8
8-11 feats 1d6 1d8 2d6
12-15 feats 1d8 2d6 3d6
16-19 feats 2d6 2d8 3d8
20+ feats 2d8 2d10 4d8

Practitioners from a class that already grants an unarmed damage progression, such as the brawler or monk, may treat their unarmed strike as one size category larger if they have 3 or more unarmed combatant feats, but receive no further benefits.

Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

You are trained in the Grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.

Prerequisite for: No results

Open Gaming License Version 1.0a Copyright 2000, Wizards of the Coast, Inc.

15. COPYRIGHT NOTICE

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Error 1055: Expression #1 of ORDER BY clause is not in GROUP BY clause and contains nonaggregated column 'my_wiki.cargo__OGLEntries__Open_Game_Content._rowID' which is not functionally dependent on columns in GROUP BY clause; this is incompatible with sql_mode=only_full_group_by (localhost)

Function: CargoSQLQuery::run Query: SELECT `cargo__OGLEntries__Open_Game_Content`.`_value` AS `Open Game Content` FROM `cargo__OGLEntries` LEFT OUTER JOIN `cargo__OGLEntries__Open_Game_Content` ON ((`cargo__OGLEntries`.`_ID`=`cargo__OGLEntries__Open_Game_Content`.`_rowID`)) WHERE Tag = "SoM" GROUP BY `cargo__OGLEntries__Open_Game_Content`.`_value` ORDER BY `_rowID` LIMIT 100

Open Gaming Content On This Page From:

System Reference Document

Pathfinder RPG Core Rulebook

Spheres of Might