Difference between revisions of "Feats/Boxing"
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|MainCategory=Boxing Style | |MainCategory=Boxing Style | ||
|SubCategories=Combat, Unarmed Combatant | |SubCategories=Combat, Unarmed Combatant | ||
|Keywords=Grapple | |||
|Prereq=— | |Prereq=— | ||
|Short=Becomes an unarmed combatant and learn the ''counterpunch''. | |Short=Becomes an unarmed combatant and learn the ''counterpunch''. |
Revision as of 13:41, 10 July 2021
Main > Feats |
(Combat, Unarmed Combatant)
Counter Punch
You may ready an action to make an attack with a light melee weapon against the next enemy who makes a melee attack roll against you before the beginning of your next round; this attack is treated as an attack action for the purposes of other feats and abilities and occurs before the attack that triggers it, gaining a +2 competence bonus to damage rolls (increasing to +4 if you have +4 base attack bonus).
Using this ability does not change your place in the initiative order.
Whenever you ready a counter punch, you can decide on an additional trigger for your prepared attack from the following list; if the trigger is met, the readied attack qualifies as a counter punch (if an action would also provoke an attack of opportunity, you may choose in which order you wish to resolve your attacks):
- A hostile creature making an attack roll
- A hostile creature attempting a combat maneuver
- A hostile creature moving from their square
- A hostile creature using a spell or a spell-like ability
- A hostile creature drawing a weapon
- A hostile creature speaking
At +5 base attack bonus you may choose an additional trigger from the list.
Unarmed Combatant
If you possess an Unarmed Combatant feat you are considered to be armed even when unarmed — you do not become compromised when you attack foes while unarmed. You also deal additional damage with their unarmed strikes based on the total number of unarmed combatant feats they possess, as shown in the following table.
# Unarmed Combatant Feats |
Damage (Small Size) |
Damage (Medium Size) |
Damage (Large Size) |
---|---|---|---|
1-3 feats | 1d3 | 1d4 | 1d6 |
4-7 feats | 1d4 | 1d6 | 1d8 |
8-11 feats | 1d6 | 1d8 | 2d6 |
12-15 feats | 1d8 | 2d6 | 3d6 |
16-19 feats | 2d6 | 2d8 | 3d8 |
20+ feats | 2d8 | 2d10 | 4d8 |
Practitioners from a class that already grants an unarmed damage progression, such as the brawler or monk, may treat their unarmed strike as one size category larger if they have 3 or more unarmed combatant feats, but receive no further benefits.
Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
You are trained in the Grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
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