Difference between revisions of "Feats/Greater Grapple"
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|Benefit=You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Unarmed Combatant. | |Benefit=You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Unarmed Combatant. | ||
If you are engaged in a grapple, you can also make a Combat Maneuver check against any other creature in the grapple to give it the [[Pinned]] condition. If you do this, you lose your Dexterity bonus to AC for as long as the pin is maintained. If you leave the grapple, the creature loses its Pinned condition. | If you are engaged in a grapple, you can also make a Combat Maneuver check against any other creature in the grapple to give it the [[Pinned]] condition. If you do this, you lose your Dexterity bonus to AC for as long as the pin is maintained. If you leave the grapple, the creature loses its Pinned condition. | ||
|OGL=}} | |OGL=}} |
Revision as of 17:54, 10 July 2021
Main > Feats |
(Combat, Unarmed Combatant)
If you are engaged in a grapple, you can also make a Combat Maneuver check against any other creature in the grapple to give it the Pinned condition. If you do this, you lose your Dexterity bonus to AC for as long as the pin is maintained. If you leave the grapple, the creature loses its Pinned condition.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.