Difference between revisions of "Feats/Zodiac Tattoos"

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(Created page with "{{Feat |Name=Zodiac Tattoos |Advanced=yes |Fluff=Mystical tattoos ward you from harm and transform your skin into protective armor. |MainCategory=Unarmed |SubCategories=Combat...")
 
 
Line 5: Line 5:
|MainCategory=Unarmed
|MainCategory=Unarmed
|SubCategories=Combat, Unarmed Combatant
|SubCategories=Combat, Unarmed Combatant
|Prereq=Craft (tattoos) 5 ranks, one {{link_feat|Unarmed Combatant}} feat
|Prereq=Crafting(tattoos) 5 ranks, one {{link_feat|Unarmed Combatant}} feat
|Short=Your skin counts as a suit of +1 leather armor, which can be enchanted.
|Short=Your skin counts as a suit of +1 leather armor, which can be enchanted.
|Benefit=Covering your body in these intricate tattoos etched by your own hand, you gain the ability to have your skin enchanted with armor special abilities as though it was a suit of +1 leather armor. You cannot have a total bonus of armor special abilities higher than +6. You cannot use this ability to add any armor special abilities that add a flat gp amount to their cost instead of a bonus equivalent.}}
|Benefit=Covering your body in these intricate tattoos etched by your own hand, you gain the ability to have your skin enchanted with armor special abilities as though it was a suit of +1 leather armor. You cannot have a total bonus of armor special abilities higher than +6. You cannot use this ability to add any armor special abilities that add a flat gp amount to their cost instead of a bonus equivalent.}}

Latest revision as of 22:01, 10 July 2021

Main > Feats > Unarmed > Zodiac Tattoos

(Combat, Unarmed Combatant)


Mystical tattoos ward you from harm and transform your skin into protective armor.

Prerequisites: Crafting(tattoos) 5 ranks, one Unarmed Combatant feat

Benefit: Covering your body in these intricate tattoos etched by your own hand, you gain the ability to have your skin enchanted with armor special abilities as though it was a suit of +1 leather armor. You cannot have a total bonus of armor special abilities higher than +6. You cannot use this ability to add any armor special abilities that add a flat gp amount to their cost instead of a bonus equivalent.

Prerequisite for: No results

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System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.

Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

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