Difference between revisions of "Equipment/Oil"
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|SubCategory=Lighting | |SubCategory=Lighting | ||
|Short=1-pint flask | |Short=1-pint flask | ||
|Description=A pint of oil burns for 6 hours in a lantern or lamp. | |Description=A pint of oil burns for 6 hours in a lantern or lamp. | ||
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You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area. | You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area. | ||
|Cost=1 sp | |Cost=1 sp | ||
|Weight=1 lb. | |Weight=1 lb. | ||
| | |Shop=Adventurer Store, Alchemist, Black Market, General Store | ||
}} | }} |
Latest revision as of 07:57, 7 August 2021
Main > Equipment |
Cost | Weight |
---|---|
1 sp | 1 lb. |
A pint of oil burns for 6 hours in a lantern or lamp.
You can also use a flask of oil as a splash weapon. Use the rules for alchemist’s fire, except that it takes a full-round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.
You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
15. COPYRIGHT NOTICE
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave Arneson.